Marty offered 5 POL to the first hunter who gets a referral all the way
through. It now pays itself: the bonus is written alongside the very first
bounty anyone earns, from the same faucet, and can never be written twice.
It sits outside the daily referral ceiling on purpose, because it is one
payment rather than a rate, and it announces itself to Telegram so the room
knows the race is over. While it is unclaimed the board card says so, and the
moment it is won the card stops advertising it.
Set refFirstBonusPol to 0 to retire it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A 46 second video on how the referral mission works, on the card itself rather
than on a page nobody opens. It plays in place the way the teaser does on the
home page.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Every mission brief is a different length, so the Start mission buttons sat at
a different height in each card. The action now sits at the foot of the card,
so a row of them lines up whatever the brief above it says.
The referral card was in the same grid and is taller than any mission, so it
stretched the two cards beside it and left them with a hole under the button.
It moves above the grid into its own slot, where it splits into two columns on
a wide screen so the text does not run the full width.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Matches the existing set at 1080x1080, same violet and gold, same laurel
wreath and floating Polygon coins, with a blank ribbon for the hunter's name.
Inside the wreath, four anonymous figures wired together as a team tree, one
at the top lighting up the three below it.
Awarded on a bounty rather than a match, so it means a person they brought
turned up and found their first code, not merely that an existing hunter
kept hunting. It shows locked on the board until then, which is the point.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
PolHunter retains well and recruits badly. On 2026-09-22 it had its best day,
105 finds from 37 hunters, and had sent three people to InstantAdPay in its
whole life, all three on one member's link. Earning and sharing were separate
actions and only one of them paid.
Bringing someone is now the best-paid thing on the board, and the card sits
first in the mission list rather than on a promo page nobody opens. A flat 3
POL the first time someone they brought finds a code, then 20% on top of that
person's finds for their first 30 days, paid from the pool and never taken out
of the newcomer's drip.
Who counts as "brought by me" is the sponsor they actually joined
InstantAdPay under, handed over in the sign-in payload, so the bounty and the
commission always land on the same person. The bounty only pays for a member
who is genuinely new, once per person, and referral drips have their own daily
ceiling so a good referral day can never starve the finds.
Also: findsToday defaulted its day argument to undefined and silently returned
zero for every caller that omitted it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Hand-off sign-in from InstantAdPay (lib/sso.js: HMAC token, five minutes, single use; no sign-up,
no mailer), missions with per-member per-visit proof codes (lib/missions.js: the embed is
answered only from the mission's own origin, only after the dwell; hiding place rotates by day
and member), weighted-low rewards with a daily cap that queues rather than refuses
(lib/rewards.js), the faucet sender on ethers with a low-balance alert (lib/faucet.js), the
one-line embed for the sites (public/embed.js), the hunter board, the public ledger, an
admin page, and the site's own look. Telegram is behind the OUTBOUND gate like everything else.
13-check end-to-end test in test/run.js.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>