// Rewards: the weighted draw, the daily cap, the queue, and the ledger. // // settings (admin, on the volume): { minPol, maxPol, dailyCapPol, lowBalancePol } // defaults 0.05 / 1 / 20 / 40 (Marty, 2026-09-19). The cap is a setting, not a constant, // because POL's dollar price moves. // // The draw is weighted low: uniform on a log scale between min and max, so most drips sit near // the floor and a 1 POL hit is rare enough to be talked about. Same range every day, whatever // the cap. // // A completion is recorded the moment the proof checks out. If today's paid total plus this // drip would cross the cap, the drip is queued (status 'queued') and paid on a later day in // order; the hunter did the work and is never told no. The faucet pays 'due' entries. 'use strict'; const store = require('./store'); const { ctDay } = require('./missions'); // drawSkew k: log-uniform on u^(1/k), so k=1 is the plain log-uniform and k=3 leans hard to the floor // (mean ~0.13 POL on 0.05..1, one drip in eighty above 0.5). missionsPerDay: finds per hunter per // Central day (Marty, 2026-09-20: cap 40, k=3, 3 a day, so a launch morning does not empty the pool) const DEFAULTS = { minPol: 0.05, maxPol: 1, dailyCapPol: 20, lowBalancePol: 40, drawSkew: 3, missionsPerDay: 3 }; function settings() { return Object.assign({}, DEFAULTS, store.read('settings', {})); } function setSettings(patch) { return store.update('settings', {}, s => Object.assign(s, patch)); } function draw(min, max, skew) { const lo = Math.log(min), hi = Math.log(max); const k = Math.max(1, Number(skew != null ? skew : settings().drawSkew) || 1); const u = Math.pow(Math.random(), 1 / k); // k>1 pushes u toward 1, i.e. the value toward the floor const v = Math.exp(hi - u * (hi - lo)); return Math.round(Math.max(min, Math.min(max, v)) * 10000) / 10000; } // prize drips (weekly prizes) are paid from the same wallet but never count against the daily pool // a hunter's finds today (Central), prizes excluded function findsToday(memberId, day) { return store.read('payouts', []).filter(p => p.memberId === Number(memberId) && p.day === day && p.status !== 'failed' && !p.prize).length; } function daily(memberId) { const s = settings(); const limit = Math.max(1, Number(s.missionsPerDay) || 3); const done = findsToday(memberId, ctDay()); return { limit, done, left: Math.max(0, limit - done) }; } function paidToday(day) { return store.read('payouts', []).filter(p => p.day === day && p.status !== 'failed' && !p.prize).reduce((n, p) => n + p.pol, 0); } // has this member completed this mission already? // by member id, and also by wallet: two accounts sharing a wallet get one drip per mission between them function completed(memberId, missionId, wallet) { const w = wallet ? String(wallet).toLowerCase() : null; return store.read('payouts', []).some(p => p.missionId === missionId && p.status !== 'failed' && (p.memberId === Number(memberId) || (w && p.wallet && String(p.wallet).toLowerCase() === w))); } // record a completion; decide paid-today vs queued function grant(member, mission) { const s = settings(); const pol = draw(Number(s.minPol), Number(s.maxPol)); const day = ctDay(); const budgetLeft = mission.budget ? mission.budget - store.read('payouts', []).filter(p => p.missionId === mission.id && p.status !== 'failed').length : Infinity; if (budgetLeft <= 0) return { error: 'This mission has paid out all it was funded for.' }; const overCap = paidToday(day) + pol > Number(s.dailyCapPol); const rec = { id: Date.now().toString(36) + Math.random().toString(36).slice(2, 8), memberId: Number(member.memberId), email: member.email, wallet: member.wallet, username: member.username || null, missionId: mission.id, site: mission.site, pol, day, at: Date.now(), status: overCap ? 'queued' : 'due', tx: null, paidAt: null, error: null, }; store.update('payouts', [], all => { all.push(rec); return all; }); return { ok: true, rec, queued: overCap }; } // what the faucet should pay now: due entries, then queued ones as long as today's cap allows function payable() { const s = settings(); const day = ctDay(); let room = Number(s.dailyCapPol) - paidToday(day); const all = store.read('payouts', []); const out = []; for (const p of all.filter(p => p.status === 'due')) { out.push(p); } for (const p of all.filter(p => p.status === 'queued').sort((a, b) => a.at - b.at)) { if (p.pol <= room) { room -= p.pol; out.push(p); } else break; } return out; } function mark(id, patch) { return store.update('payouts', [], all => { const p = all.find(x => x.id === id); if (p) Object.assign(p, patch); return all; }); } // the day's pool: committed POL (paid, sent, due, queued; never failed) against the cap, and when it // resets: the next midnight in Central time, found by bisection on the day key (never a UTC midnight) function nextResetAt(now) { const t0 = now || Date.now(); const today = ctDay(t0); let lo = t0, hi = t0 + 26 * 3600000; while (hi - lo > 1000) { const mid = Math.floor((lo + hi) / 2); if (ctDay(mid) === today) lo = mid; else hi = mid; } return hi; } function pool() { const s = settings(); const day = ctDay(); const today = paidToday(day); const cap = Number(s.dailyCapPol); return { capPol: cap, todayPol: Math.round(today * 10000) / 10000, spent: today >= cap - 1e-9, resetsAt: nextResetAt() }; } function ledger(n) { return store.read('payouts', []).filter(p => p.status === 'paid').sort((a, b) => b.paidAt - a.paidAt).slice(0, n || 50); } function mine(memberId) { return store.read('payouts', []).filter(p => p.memberId === Number(memberId)).sort((a, b) => b.at - a.at); } function totals() { const all = store.read('payouts', []); const paid = all.filter(p => p.status === 'paid'); return { paid: paid.length, pol: Math.round(paid.reduce((n, p) => n + p.pol, 0) * 10000) / 10000, queued: all.filter(p => p.status === 'queued').length, today: paidToday(ctDay()), hunters: new Set(paid.map(p => p.memberId)).size }; } module.exports = { settings, setSettings, draw, grant, completed, payable, mark, ledger, mine, totals, paidToday, pool, nextResetAt, daily, findsToday };