Training: 'The Textbook Play' coaching video — a real position run by the book
111s in Marty's voice: position #21's ledger, catch-funded climbs, the pass-over cost, this week's Apex catch-and-climb, and the dashboard/sponsor next-play close. Chatbot + AI prompt synced. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
+1
-1
@@ -52,7 +52,7 @@
|
||||
{k:['no money','cant afford','can not afford',"can't afford",'broke','they dont have','waiting on payday','no funds to join'],
|
||||
a:()=>`"No money" is usually one of three things — sort it first. (1) Most often it means "this sounds expensive/complicated": entry is ${pol()} POL${usd()||" — a small one-time amount"} — payable with a regular debit card right on the <a href="/join-now">join page</a>. (2) Sometimes it's a priority thing: send the "Pocket Change" video from <a href="/tools">Promo Tools</a> and let it do the talking. (3) If they're genuinely broke: tell them honestly "don't join yet" — never rent money, never money they can't afford to lose. Ask "when's payday?" and follow up then — their invite link doesn't expire and the team keeps building publicly while they wait. One hard rule: never pay someone's entry for them.`},
|
||||
{k:['own the level','need to own','have to buy the level','catch without','still at scintilla','upline not upgraded','sponsor not upgraded','only pays 2','only pays two','only 2 payments','seems small','2 then 4','level is your reach'],
|
||||
a:()=>`Two facts that surprise people, both straight from the contract code: (1) To catch your two matrix children's FIRST upgrade (Ascensus), you only need to be <strong>qualified with your two directs</strong> — you do NOT need to own Ascensus yourself, because the contract checks the catcher against the level the buyer is jumping FROM (Scintilla, which everyone has). Owning levels extends your REACH: catching a Fabrica payment from 2 generations down requires Ascensus, and so on — your level is your reach, which is why the team stays one level ahead of its deepest active layer. There's a 97-second video on exactly this — "Your level is your reach" — on the <a href="/training">training page</a> (Video 7). (2) Yes, each depth pays a fixed count — 2, then 4, then 8, one payment per person — but each deeper generation pays <strong>twice as much per person at twice the width</strong> (full-generation value quadruples per level), generations keep filling over time via recruiting and spillover, and pass-ups from under-leveled members add catches on top. Exact numbers: <a href="/how-pay-works#exact-costs">how-pay-works#exact-costs</a> — mechanical maximums, never promised income. Want it as a printable chart personalized to YOUR position (shows which generations you're catching now vs. which need your next level)? <a href="/generation-pay">rmcircle.team/generation-pay</a> — enter your ID and print.`},
|
||||
a:()=>`Two facts that surprise people, both straight from the contract code: (1) To catch your two matrix children's FIRST upgrade (Ascensus), you only need to be <strong>qualified with your two directs</strong> — you do NOT need to own Ascensus yourself, because the contract checks the catcher against the level the buyer is jumping FROM (Scintilla, which everyone has). Owning levels extends your REACH: catching a Fabrica payment from 2 generations down requires Ascensus, and so on — your level is your reach, which is why the team stays one level ahead of its deepest active layer. There's a 97-second video on exactly this — "Your level is your reach" — on the <a href="/training">training page</a> (Video 7). And to watch the whole discipline run on a REAL position (every upgrade funded by the catch before it), see <a href="/training#textbook-play">"The Textbook Play"</a>. (2) Yes, each depth pays a fixed count — 2, then 4, then 8, one payment per person — but each deeper generation pays <strong>twice as much per person at twice the width</strong> (full-generation value quadruples per level), generations keep filling over time via recruiting and spillover, and pass-ups from under-leveled members add catches on top. Exact numbers: <a href="/how-pay-works#exact-costs">how-pay-works#exact-costs</a> — mechanical maximums, never promised income. Want it as a printable chart personalized to YOUR position (shows which generations you're catching now vs. which need your next level)? <a href="/generation-pay">rmcircle.team/generation-pay</a> — enter your ID and print.`},
|
||||
{k:['entry price','upgrade price','different price','entry vs upgrade','why is the upgrade','entry fee different','two prices','inflated','price chart','cost chart','entry column','upgrade column'],
|
||||
a:()=>`They're two different purchases, paid to two different people — nothing is double-counted. <strong>Entry</strong> is the one-time price to create your position (Premium level 1: 360.58 POL — charts often show ~362 with a small send buffer); 95% of the base goes to your sponsor, and the contract keeps a 5% admin charge on entries only. <strong>Upgrade</strong> is what an existing position pays to climb one level (621.40 POL to reach level 2), and 100% of every upgrade travels up the matrix to a qualified member — zero admin fee. The upgrade ladder also doubles EXACTLY at every rung (2 × 621.40 = 1,242.80, to the penny), so the first two pass-ups you catch at your level always equal your own next climb. See the full contract-exact table at <a href="/how-pay-works#exact-costs">how-pay-works#exact-costs</a> — every number is a locked constant you can verify with getAllCosts() on Polygonscan.`},
|
||||
{k:['fast start','checklist','printable','print','48 hour','48-hour','getting started sheet'],
|
||||
|
||||
@@ -23,6 +23,8 @@
|
||||
<div class="video-card" style="max-width:880px;margin:0 auto 26px"><div style="padding:6px 6px 0"><div class="eyebrow">Video 6 · 3 min · payments explained</div><h2 style="margin:6px 0 6px">Why you're not getting paid <span class="gold">yet</span> — direct rewards vs pass-ups</h2><p style="color:var(--muted);margin:0 0 12px">The #1 thing that confuses new members: how direct payments differ from upgrade pass-ups, which <strong style="color:var(--text)">generation</strong> gets paid, and in what order. Watch this the moment you wonder "where's my payment?" — it walks a real, on-chain example.</p></div><video class="video-frame" style="display:block;width:100%;height:auto;aspect-ratio:16/9" controls preload="metadata" poster="/training/how-payments-work-poster.jpg" src="/v/rmc-how-payments-work-47533beedc.mp4"></video></div>
|
||||
<div class="video-card" style="max-width:880px;margin:0 auto 26px"><div style="padding:6px 6px 0"><div class="eyebrow">Video 7 · 97 sec · why leveling up matters</div><h2 style="margin:6px 0 6px">Your level is your <span class="gold">reach</span></h2><p style="color:var(--muted);margin:0 0 12px">You don't need to own a level to catch your team's first upgrades — being qualified is enough. But every level you own extends your reach exactly <strong style="color:var(--text)">one generation deeper</strong>, and payments you can't catch pass over you. 97 seconds on the single rule behind "stay one level ahead of your deepest active layer."</p></div><video class="video-frame" style="display:block;width:100%;height:auto;aspect-ratio:16/9" controls preload="metadata" poster="/v/rmc-level-reach-poster.jpg" src="/v/rmc-level-reach-65b337be4d.mp4"></video></div>
|
||||
|
||||
<div id="textbook-play" class="video-card" style="max-width:880px;margin:0 auto 26px"><div style="padding:6px 6px 0"><div class="eyebrow" style="color:var(--gold)">NEW · 1 min 51 · patience pays</div><h2 style="margin:6px 0 6px">The Textbook Play — a real position, run <span class="gold">by the book</span></h2><p style="color:var(--muted);margin:0 0 12px">The founder's own position, shown as a ledger: one entry out of pocket, every catch kept, every rung paid for by the catch before it — and this week's Apex catch landing and going straight back up the same hour. Watch what patience, consistency, and position actually look like on-chain, why payments pass over positions that stand still, and how your dashboard's pipeline panel shows your own next play.</p></div><video class="video-frame" style="display:block;width:100%;height:auto;aspect-ratio:16/9" controls preload="none" poster="/v/rmc-textbook-play-poster.jpg" src="/v/rmc-textbook-play-e352d39721.mp4"></video></div>
|
||||
|
||||
<div class="video-card" style="max-width:880px;margin:0 auto 26px"><div style="padding:6px 6px 0"><div class="eyebrow">Video 7 · 14 min · your daily driver</div><h2 style="margin:6px 0 6px">The Member Dashboard — full walkthrough</h2><p style="color:var(--muted);margin:0 0 12px">Everything your dashboard does, end to end: your position and team, the pipeline that shows money forming below you, upgrading your level right on the page, wallet-verified Messages, the Coach Your Team panel, and grabbing your personalized promo tools and QR code. Watch this once and you'll never wonder what to do next.</p></div><video class="video-frame" style="display:block;width:100%;height:auto;aspect-ratio:16/9" controls preload="metadata" poster="/training/dashboard_walkthrough_poster.jpg" src="/training/dashboard_walkthrough.mp4"></video></div>
|
||||
|
||||
<div id="egift-video" class="video-card" style="max-width:880px;margin:0 auto 26px"><div style="padding:6px 6px 0"><div class="eyebrow">Video 8 · 8 min · watch a real cash-out</div><h2 style="margin:6px 0 6px">E-gift cards — turning team earnings into everyday spending</h2><p style="color:var(--muted);margin:0 0 12px">The whole "okay, I have crypto… now how do I actually <em>use</em> it?" answer, done for real on screen: sending POL from the wallet to CWallet, swapping it to a dollar token inside the platform (virtually free), and buying a gift card with the balance. Watch it once, then run the same play with your own catches — and show your two where this video lives when they ask the same question.</p></div><video class="video-frame" style="display:block;width:100%;height:auto;aspect-ratio:1672/768" controls preload="none" poster="/training/egift_cards_poster.jpg" src="/training/egift_cards.mp4"></video>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
|
After Width: | Height: | Size: 55 KiB |
Reference in New Issue
Block a user