how-pay-works: generation table shows the level you hold AND the level each generation buys (Clinton's off-by-one reading), plus running-total note

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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2026-09-16 11:34:42 -05:00
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<div id="level-scale" class="card" style="margin-top:20px;scroll-margin-top:16px"><div class="eyebrow" style="color:var(--gold)">The scale · why leveling up matters</div><h2 style="margin:6px 0 10px">What each level opens up</h2> <div id="level-scale" class="card" style="margin-top:20px;scroll-margin-top:16px"><div class="eyebrow" style="color:var(--gold)">The scale · why leveling up matters</div><h2 style="margin:6px 0 10px">What each level opens up</h2>
<p style="color:var(--muted);line-height:1.65;margin:0 0 6px">Every level you climb makes you eligible to catch the upgrade pass-ups from one generation deeper in your matrix — and each generation is <strong style="color:var(--text)">twice as wide</strong> as the one above it, paying <strong style="color:var(--text)">twice as much</strong> per person. That's why the team's rule is to keep leveling up as your team grows: stay one level ahead of your deepest active layer so those pass-ups land on <em>you</em> instead of passing over.</p> <p style="color:var(--muted);line-height:1.65;margin:0 0 6px">Every level you climb makes you eligible to catch the upgrade pass-ups from one generation deeper in your matrix — and each generation is <strong style="color:var(--text)">twice as wide</strong> as the one above it, paying <strong style="color:var(--text)">twice as much</strong> per person. That's why the team's rule is to keep leveling up as your team grows: stay one level ahead of your deepest active layer so those pass-ups land on <em>you</em> instead of passing over.</p>
<p class="micro" style="margin:0 0 12px;color:var(--gold)">⚠️ This is an illustration of the contract's mechanics at Premium tier, <strong>not a prediction or a promise</strong>. The right-hand column is the mathematical maximum <em>if every position in that generation fills and upgrades</em> — most never do. Real results depend entirely on team-building effort, and POL's value changes over time. No income is guaranteed.</p> <p class="micro" style="margin:0 0 12px;color:var(--gold)">⚠️ This is an illustration of the contract's mechanics at Premium tier, <strong>not a prediction or a promise</strong>. The right-hand column is the mathematical maximum <em>if every position in that generation fills and upgrades</em> — most never do. Real results depend entirely on team-building effort, and POL's value changes over time. No income is guaranteed.</p>
<div class="table-wrap"><table class="table" style="min-width:520px"><thead><tr><th>Level</th><th>Matrix positions</th><th>Each pays you</th><th>If that whole generation fills</th></tr></thead><tbody> <div class="table-wrap"><table class="table" style="min-width:640px"><thead><tr><th>Level you hold</th><th>Generation · positions</th><th>They pay you when they buy</th><th>Each pays you</th><th>If that whole generation fills</th></tr></thead><tbody>
<tr><td>1 · Scintilla</td><td>2</td><td>621 POL</td><td>1,243 POL</td></tr> <tr><td>1 · Scintilla</td><td>Gen 1 · 2</td><td>Ascensus</td><td>621 POL</td><td>1,243 POL</td></tr>
<tr><td>2 · Ascensus</td><td>4</td><td>1,243 POL</td><td>4,971 POL</td></tr> <tr><td>2 · Ascensus</td><td>Gen 2 · 4</td><td>Fabrica</td><td>1,243 POL</td><td>4,971 POL</td></tr>
<tr><td>3 · Fabrica</td><td>8</td><td>2,486 POL</td><td>19,885 POL</td></tr> <tr><td>3 · Fabrica</td><td>Gen 3 · 8</td><td>Culmen</td><td>2,486 POL</td><td>19,885 POL</td></tr>
<tr><td>4 · Culmen</td><td>16</td><td>4,971 POL</td><td>79,540 POL</td></tr> <tr><td>4 · Culmen</td><td>Gen 4 · 16</td><td>Apex</td><td>4,971 POL</td><td>79,540 POL</td></tr>
<tr><td>5 · Apex</td><td>32</td><td>9,942 POL</td><td>318,158 POL</td></tr> <tr><td>5 · Apex</td><td>Gen 5 · 32</td><td>Fastigium</td><td>9,942 POL</td><td>318,158 POL</td></tr>
<tr><td>6 · Fastigium</td><td>64</td><td>19,885 POL</td><td>1,272,632 POL</td></tr> <tr><td>6 · Fastigium</td><td>Gen 6 · 64</td><td>Vertex</td><td>19,885 POL</td><td>1,272,632 POL</td></tr>
<tr><td>7 · Vertex</td><td>128</td><td>39,770 POL</td><td>5,090,529 POL</td></tr> <tr><td>7 · Vertex</td><td>Gen 7 · 128</td><td>Corona</td><td>39,770 POL</td><td>5,090,529 POL</td></tr>
<tr><td>8 · Corona</td><td>256</td><td><span style="color:var(--muted)">top level</span></td><td><strong style="color:var(--gold)">every eligible pass-up lands on you</strong></td></tr> <tr><td>8 · Corona</td><td>Gen 8 · 256</td><td><span style="color:var(--muted)">no level 9 — their Corona buys land on <em>your Gen 1</em></span></td><td><span style="color:var(--muted)">top level</span></td><td><strong style="color:var(--gold)">every eligible pass-up lands on you</strong></td></tr>
</tbody></table></div> </tbody></table></div>
<p class="micro" style="margin:8px 0 0;color:var(--muted)">Two ways to read the same row: the <strong style="color:var(--text)">level you hold</strong> is your reach, and the <strong style="color:var(--text)">level they buy</strong> is one rung higher. Holding Fabrica is what lets you catch your 3rd generation (8 people) when they buy Culmen. Add the right-hand column down to any row for a running total: through Fastigium it is 1,696,429 POL; the Vertex row alone is the 7th generation, 5,090,529 POL, not a total.</p>
<p style="color:var(--muted);line-height:1.65;margin:12px 0 0"><strong style="color:var(--text)">How to read it:</strong> at each depth below you, every position sends one upgrade pass-up when they level up — and your <em>very first catch</em> at each level is the exact price of your own next upgrade, to the penny, so your team can carry you up the ladder. Everything past that first one is upside. A fully built matrix through all seven paying generations would be an enormous number — but "fully built" is rare, which is exactly why the honest play is steady team-building, not counting on a full fill.</p></div> <p style="color:var(--muted);line-height:1.65;margin:12px 0 0"><strong style="color:var(--text)">How to read it:</strong> at each depth below you, every position sends one upgrade pass-up when they level up — and your <em>very first catch</em> at each level is the exact price of your own next upgrade, to the penny, so your team can carry you up the ladder. Everything past that first one is upside. A fully built matrix through all seven paying generations would be an enormous number — but "fully built" is rare, which is exactly why the honest play is steady team-building, not counting on a full fill.</p></div>
<div id="exact-costs" class="card" style="margin-top:20px;scroll-margin-top:16px"><div class="eyebrow" style="color:var(--teal)">Straight from the contract</div><h2 style="margin:6px 0 10px">The exact numbers — and why Entry ≠ Upgrade</h2> <div id="exact-costs" class="card" style="margin-top:20px;scroll-margin-top:16px"><div class="eyebrow" style="color:var(--teal)">Straight from the contract</div><h2 style="margin:6px 0 10px">The exact numbers — and why Entry ≠ Upgrade</h2>
<p style="color:var(--muted);line-height:1.65;margin:0 0 12px">Charts you'll see around the team round these slightly. The numbers below are read <strong style="color:var(--text)">live from the contract's public <code style="color:var(--gold)">getAllCosts()</code> function</strong> — anyone can verify them on Polygonscan, and nobody (not even the operators) can change them. Premium tier, in POL:</p> <p style="color:var(--muted);line-height:1.65;margin:0 0 12px">Charts you'll see around the team round these slightly. The numbers below are read <strong style="color:var(--text)">live from the contract's public <code style="color:var(--gold)">getAllCosts()</code> function</strong> — anyone can verify them on Polygonscan, and nobody (not even the operators) can change them. Premium tier, in POL:</p>