Suite team-beta gate: config.suiteAllowlist restricts entitlements to listed IDs (others get an honest 'you're early' notice); homepage CTA + chatbot answer held until launch; AI prompt marked private-beta

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
martbost
2026-08-28 05:22:50 -05:00
parent 0258b82a16
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4 changed files with 19 additions and 7 deletions
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a:()=>`"No money" is usually one of three things — sort it first. (1) Most often it means "this sounds expensive/complicated": entry is ${pol()} POL${usd()||" — a small one-time amount"} — payable with a regular debit card right on the <a href="/join-now">join page</a>. (2) Sometimes it's a priority thing: send the "Pocket Change" video from <a href="/tools">Promo Tools</a> and let it do the talking. (3) If they're genuinely broke: tell them honestly "don't join yet" — never rent money, never money they can't afford to lose. Ask "when's payday?" and follow up then — their invite link doesn't expire and the team keeps building publicly while they wait. One hard rule: never pay someone's entry for them.`},
{k:['own the level','need to own','have to buy the level','catch without','still at scintilla','upline not upgraded','sponsor not upgraded','only pays 2','only pays two','only 2 payments','seems small','2 then 4','level is your reach'],
a:()=>`Two facts that surprise people, both straight from the contract code: (1) To catch your two matrix children's FIRST upgrade (Ascensus), you only need to be <strong>qualified with your two directs</strong> — you do NOT need to own Ascensus yourself, because the contract checks the catcher against the level the buyer is jumping FROM (Scintilla, which everyone has). Owning levels extends your REACH: catching a Fabrica payment from 2 generations down requires Ascensus, and so on — your level is your reach, which is why the team stays one level ahead of its deepest active layer. There's a 97-second video on exactly this — "Your level is your reach" — on the <a href="/training">training page</a> (Video 7). (2) Yes, each depth pays a fixed count — 2, then 4, then 8, one payment per person — but each deeper generation pays <strong>twice as much per person at twice the width</strong> (full-generation value quadruples per level), generations keep filling over time via recruiting and spillover, and pass-ups from under-leveled members add catches on top. Exact numbers: <a href="/how-pay-works#exact-costs">how-pay-works#exact-costs</a> — mechanical maximums, never promised income. Want it as a printable chart personalized to YOUR position (shows which generations you're catching now vs. which need your next level)? <a href="/generation-pay">rmcircle.team/generation-pay</a> — enter your ID and print.`},
{k:['suite','circle suite','toolkit','tool kit','license','what tools','my tools','unlock tools','software'],
a:()=>`Every paid position on our team is a <strong>license to the Circle Suite</strong> — our marketing toolkit. Open <a href="/suite">rmcircle.team/suite</a>, connect the wallet that holds your position (one free signature), and your level lights up your tools: the Promo Center, printable handouts with your QR, the Fast Start and Weekly Rhythm sheets, your Generation Pay chart, the Circle Method course, your live dashboard, and me — the AI coach. Higher levels unlock more as the Suite builds out (the wall shows exactly what's coming and what level opens it — tools marked "in development" ship as they're built, and every upgrade extends your license automatically, straight from the contract).`},
{k:['entry price','upgrade price','different price','entry vs upgrade','why is the upgrade','entry fee different','two prices','inflated','price chart','cost chart','entry column','upgrade column'],
a:()=>`They're two different purchases, paid to two different people — nothing is double-counted. <strong>Entry</strong> is the one-time price to create your position (Premium level 1: 360.58 POL — charts often show ~362 with a small send buffer); 95% of the base goes to your sponsor, and the contract keeps a 5% admin charge on entries only. <strong>Upgrade</strong> is what an existing position pays to climb one level (621.40 POL to reach level 2), and 100% of every upgrade travels up the matrix to a qualified member — zero admin fee. The upgrade ladder also doubles EXACTLY at every rung (2 × 621.40 = 1,242.80, to the penny), so the first two pass-ups you catch at your level always equal your own next climb. See the full contract-exact table at <a href="/how-pay-works#exact-costs">how-pay-works#exact-costs</a> — every number is a locked constant you can verify with getAllCosts() on Polygonscan.`},
{k:['fast start','checklist','printable','print','48 hour','48-hour','getting started sheet'],