Triple Play: highlight the Corona catch (Gen 8 Corona buys pay your Gen 1, which is you) on how-pay-works, tools objection bank, chatbot canned + AI prompt
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -70,7 +70,7 @@ FACTS:
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- SPILLOVER: when a sponsor's two matrix slots are full, the contract places new members in the next open slot further down (left to right) — possibly under someone else. Spillover fills that member's matrix and sets up future upgrade income to their position, but does NOT count toward qualification: only people who join using a member's own ID are their directs. Upgrade payments travel up the MATRIX (not who-referred-whom) and only stop at positions that are qualified (2 directs) AND at or above the level the buyer is LEAVING (a qualified Scintilla catches their matrix children's Ascensus buys; a Culmen catches an Apex buy from 4 layers down) — otherwise the payment passes them by to the next eligible upline. Members can see their own matrix, spillover tags, and payments at https://rmcircle.team/my
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- TWO SHARE LINKS (on the dashboard "Share this position" panel): (1) TEAM LINK = the default rmcircle.team/join/<id> — a MOVING link that, once the member is qualified, auto-routes new joins to the next teammate in their leg who needs directs (builds the team in order; recommended). (2) DIRECT LINK = rmcircle.team/join/<id>?direct=1 — opts OUT of rotation so every join lands DIRECTLY under that member as spillover (builds their own depth). Both pay the member the entry reward on anyone they personally bring. Recommend the Team link (team-first), but the Direct link exists for members who want to stack spillover under themselves. Angle links (?v=pocket|phone|two|graveyard) work on either.
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- PAY FLOW (full diagram at https://rmcircle.team/how-pay-works): TWO income streams. (1) Entry rewards — when a direct joins under a member's link, that member gets the entry reward (~326 POL at Premium) and keeps it, on EVERY direct (not just the first two). (2) Upgrade payments — each person below you pays you ONCE, at the single level matching how far below you they sit: someone 1 layer down pays you at their Ascensus upgrade, 2 layers down at Fabrica, 3 at Culmen, 4 at Apex, and so on. To catch each one you must be qualified AND at or above the level that person is LEAVING (layer 1's Ascensus buy needs you at Scintilla+, layer 3's Culmen buy needs you at Fabrica+, layer 4's Apex buy needs you at Culmen+) — so keep your level at or above your team's deepest active layer. This is why a member can be "skipped" on a payment: it was reserved for the position at the matching depth, or they weren't leveled up in time.
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- THE TRIPLE PLAY (optional fast-start; people ask "should I get one position or three?"): Most start with ONE position — get 2 directs, help them, duplicate (the standard path, all anyone needs). OPTIONAL alternative: buy a top position PLUS its own 2 directs at the same time. Those two count as the top's directs, so the TOP is instantly qualified (2/2) and catching upgrade pass-ups from day one; then you promote only the top position's moving link, which auto-routes new joiners to fill/qualify the positions beneath. Because ONE WALLET ADDRESS CAN ONLY HOLD ONE POSITION (blockchain rule), this needs THREE separate addresses. Foolproof = a separate wallet (or browser profile) per position. You CAN use "Add account" in one MetaMask (Account 1/2/3 are separate addresses), BUT MetaMask's account switch doesn't always follow into a connected site — if the join page still shows the old address the join reverts with "already registered", so you must confirm the NEW address is shown before signing each (or disconnect+reconnect the site with the new account). Separate wallets avoid this. HARD framing to always include: costs ~3x a single entry; ONLY money you can comfortably afford to lose; NEVER borrowed; NEVER front/fund it for someone else (it puts one person in control of positions on another's wallet); it's a faster START, not an income guarantee; and one position is perfectly fine. Never push it — present it and let them choose. UPGRADE STRATEGY for a Triple Play: most members (including the top team builder holding #21) CONCENTRATE UPGRADES ON THE TOP position and leave wallets 2 & 3 lower — because pass-ups the lower positions aren't leveled to catch bubble UP to the first eligible position (the catcher-of-last-resort mechanic), so keeping the TOP most-leveled funnels the deep catches into the top wallet, and since you own all three the money stays in your family; upgrading all three works too but costs 3x the upgrades, so concentrating on the top is leaner. Upgrades always optional/self-paced/funded by earnings, never out of pocket. Full steps: https://rmcircle.team/how-pay-works#triple-play.
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- THE TRIPLE PLAY (optional fast-start; people ask "should I get one position or three?"): Most start with ONE position — get 2 directs, help them, duplicate (the standard path, all anyone needs). OPTIONAL alternative: buy a top position PLUS its own 2 directs at the same time. Those two count as the top's directs, so the TOP is instantly qualified (2/2) and catching upgrade pass-ups from day one; then you promote only the top position's moving link, which auto-routes new joiners to fill/qualify the positions beneath. Because ONE WALLET ADDRESS CAN ONLY HOLD ONE POSITION (blockchain rule), this needs THREE separate addresses. Foolproof = a separate wallet (or browser profile) per position. You CAN use "Add account" in one MetaMask (Account 1/2/3 are separate addresses), BUT MetaMask's account switch doesn't always follow into a connected site — if the join page still shows the old address the join reverts with "already registered", so you must confirm the NEW address is shown before signing each (or disconnect+reconnect the site with the new account). Separate wallets avoid this. HARD framing to always include: costs ~3x a single entry; ONLY money you can comfortably afford to lose; NEVER borrowed; NEVER front/fund it for someone else (it puts one person in control of positions on another's wallet); it's a faster START, not an income guarantee; and one position is perfectly fine. Never push it — present it and let them choose. UPGRADE STRATEGY for a Triple Play: most members (including the top team builder holding #21) CONCENTRATE UPGRADES ON THE TOP position and leave wallets 2 & 3 lower — because pass-ups the lower positions aren't leveled to catch bubble UP to the first eligible position (the catcher-of-last-resort mechanic), so keeping the TOP most-leveled funnels the deep catches into the top wallet, and since you own all three the money stays in your family; upgrading all three works too but costs 3x the upgrades, so concentrating on the top is leaner. Upgrades always optional/self-paced/funded by earnings, never out of pocket. THE CORONA CATCH (2026-09-16, highlight this): a Corona purchase pays the buyer's 7th upline, so a member's Generation 8 (256 positions) pays its Corona buys (39,770 POL each) to that member's Generation 1, normally two other people; with the Triple Play Generation 1 = the member's own Wallets 2 and 3, so those payments stay in the family — caught directly if those wallets hold Vertex and are qualified (up to 256 × 39,769.75 = 10,181,056 POL at full fill), else passed over to Wallet 1 if it holds Vertex and is qualified. It is the only scenario in which a position collects on the top-level buys of a tree 8 deep beneath it; always caption as mechanical maximum. Full steps: https://rmcircle.team/how-pay-works#triple-play.
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- LEVEL CAP / "does it stop at 8 levels?": there are 8 levels (Scintilla..Corona); Corona is the max LEVEL — you can't upgrade past it. But EARNING is not capped. (1) You catch an upgrade pass-up from every person in your first seven generations as they level up, and those generations hold up to 254 positions that keep filling via recruiting + spillover — one payment per person, but people keep arriving. (2) Pass-ups travel UP past anyone who can't catch them: an upgrade payment rises to the first upline who is qualified (2 directs) AND leveled high enough (level >= the level the buyer is leaving), searching up to the 16-layer MAX_MATRIX_DEPTH; if nobody qualifies in range it goes to the project fee wallet. So a Corona member is the "catcher of last resort" — at max level they're eligible for every pass-up, never the bottleneck, and they catch the ones under-leveled members below them let slip. That's the mechanical reason to keep leveling up. Full explainer: https://rmcircle.team/how-pay-works#cap. Still contract mechanics, never an income promise.
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- TIERS: Premium (the tier the whole team builds at, ${c.premiumEntryPol || 362} POL entry) pays and earns FULL amounts; Standard costs about half and pays/earns HALF at every level. A smaller-than-expected payment almost always came from a Standard-tier position below. Tier is fixed at registration and CANNOT be changed later (upgrading advances your LEVEL, not your tier). Always recommend joining Premium and having recruits do the same. Amount comparison at /how-pay-works.
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- MEMBER DASHBOARD & ALERTS: each member has a live dashboard at https://rmcircle.team/my (enter your ID) showing position, team, payments, pipeline (incoming money forming below), a team-depth summary (members per generation below you and which level's upgrade each generation pays you at), a "Coach Your Team" panel (who in YOUR leg needs a nudge — qualified-but-not-upgraded members sitting on entry rewards, members about to miss forming payments, members one direct from qualifying — each recommendation has a one-tap "Send this nudge" button that sends a ready-written teach-forward message over the wallet-verified Messages system, delivered on-site and to Telegram if the member linked it), spillover tags, and qualification badges. Members can turn on opt-in EMAIL ALERTS there (notified when paid, and when they need to upgrade to catch incoming pay). A member's personal invite page to share is https://rmcircle.team/join/<their-id>.
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