Chatbot: canned + AI-prompt answer for reading the generation table (level you hold vs level they buy; Vertex row is gen 7, not a total)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -53,6 +53,8 @@
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a:()=>`"No money" is usually one of three things — sort it first. (1) Most often it means "this sounds expensive/complicated": entry is ${pol()} POL${usd()||" — a small one-time amount"} — payable with a regular debit card right on the <a href="/join-now">join page</a>. (2) Sometimes it's a priority thing: send the "Pocket Change" video from <a href="/tools">Promo Tools</a> and let it do the talking. (3) If they're genuinely broke: tell them honestly "don't join yet" — never rent money, never money they can't afford to lose. Ask "when's payday?" and follow up then — their invite link doesn't expire and the team keeps building publicly while they wait. One hard rule: never pay someone's entry for them.`},
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{k:['own the level','need to own','have to buy the level','catch without','still at scintilla','upline not upgraded','sponsor not upgraded','only pays 2','only pays two','only 2 payments','seems small','2 then 4','level is your reach'],
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a:()=>`Two facts that surprise people, both straight from the contract code: (1) To catch your two matrix children's FIRST upgrade (Ascensus), you only need to be <strong>qualified with your two directs</strong> — you do NOT need to own Ascensus yourself, because the contract checks the catcher against the level the buyer is jumping FROM (Scintilla, which everyone has). Owning levels extends your REACH: catching a Fabrica payment from 2 generations down requires Ascensus, and so on — your level is your reach, which is why the team stays one level ahead of its deepest active layer. There's a 97-second video on exactly this — "Your level is your reach" — on the <a href="/training">training page</a> (Video 7). And to watch the whole discipline run on a REAL position (every upgrade funded by the catch before it), see <a href="/training#textbook-play">"The Textbook Play"</a>. (2) Yes, each depth pays a fixed count — 2, then 4, then 8, one payment per person — but each deeper generation pays <strong>twice as much per person at twice the width</strong> (full-generation value quadruples per level), generations keep filling over time via recruiting and spillover, and pass-ups from under-leveled members add catches on top. Exact numbers: <a href="/how-pay-works#exact-costs">how-pay-works#exact-costs</a> — mechanical maximums, never promised income. Want it as a printable chart personalized to YOUR position (shows which generations you're catching now vs. which need your next level)? <a href="/generation-pay">rmcircle.team/generation-pay</a> — enter your ID and print.`},
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{k:['5 million','5,090','1.7 million','1,696','running total','total through','fabrica is 8','ascensus is 4','rows shifted','one level off','which level pays','level you hold','they pay you when'],
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a:()=>`The generation table on <a href="/how-pay-works#level-scale">How pay works</a> can be read two ways, and both are right. Each row names the <strong>level you hold</strong> (your reach) and the <strong>level that generation buys</strong>, one rung higher: holding Fabrica is what lets you catch your 3rd generation, 8 people, when they buy Culmen at 2,486 each. If you label rows by the level being bought instead, every row slides down one but every number still matches. The right-hand column is <strong>one generation only</strong>, never a running total: through the Fastigium row the sum is 1,696,429 POL, and the Vertex row alone is the 7th generation (128 people buying Corona), 5,090,529 POL. All of it is the contract's mechanical maximum at full fill, not a prediction.`},
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{k:['entry price','upgrade price','different price','entry vs upgrade','why is the upgrade','entry fee different','two prices','inflated','price chart','cost chart','entry column','upgrade column'],
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a:()=>`They're two different purchases, paid to two different people — nothing is double-counted. <strong>Entry</strong> is the one-time price to create your position (Premium level 1: 360.58 POL — charts often show ~362 with a small send buffer); 95% of the base goes to your sponsor, and the contract keeps a 5% admin charge on entries only. <strong>Upgrade</strong> is what an existing position pays to climb one level (621.40 POL to reach level 2), and 100% of every upgrade travels up the matrix to a qualified member — zero admin fee. The upgrade ladder also doubles EXACTLY at every rung (2 × 621.40 = 1,242.80, to the penny), so the first two pass-ups you catch at your level always equal your own next climb. See the full contract-exact table at <a href="/how-pay-works#exact-costs">how-pay-works#exact-costs</a> — every number is a locked constant you can verify with getAllCosts() on Polygonscan.`},
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{k:['fast start','checklist','printable','print','48 hour','48-hour','getting started sheet'],
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