diff --git a/public/chat.js b/public/chat.js index 8c37521..32cedc7 100644 --- a/public/chat.js +++ b/public/chat.js @@ -41,6 +41,8 @@ a:()=>`Three good paths, easiest first: (1) E-gift cards — send POL to CWallet (cwallet.com), swap to a US-dollar token there (their internal swaps are virtually free), and buy gift cards for brands you already use — groceries, gas, Amazon. eGifter (egifter.com) also takes crypto directly. (2) Straight cash-out via a regulated exchange in your country (Coinbase, Kraken…): send, sell, withdraw to your bank. (3) Keep it working — many members leave catches in the wallet to fund their next level. Full guide: Spending what you earn — and Video 8 shows a real cash-out done on screen (members area), ending with the card in a mobile wallet ready to tap-to-pay. Honest notes: those are independent custodial services — only move what you're about to spend; taxes may apply where you live; not financial advice.`}, {k:['circle method','recruiting course','how do i recruit','recruiting training','get my two','get your two','how to invite','module 1','lessons'], a:()=>`That's The Circle Method — our 10-lesson course, three modules, ~30 minutes total. Module 1 "Get Your Two": mindset, warm list, the exact words, objections. Module 2 "Help Your Two": your dashboard as a coaching desk, the first 48 hours, stalled people, timing upgrades. Module 3 "Teach the Teachers": run the same play + the 20-minute weekly rhythm. Lesson 1 is free to watch; the rest is part of the members area that comes with your position — unlock it on the training page with the wallet that owns your position (one free signature), or it's already unlocked inside the Telegram Mini App. The Method's golden rule: the answer to every question is a lesson — when your people ask something, send the lesson that answers it.`}, + {k:['one position','three positions','multiple positions','how many positions','buy more positions','triple play','trifecta','instant qualify','instantly qualify','self qualify','qualify myself','more than one position','two positions','several positions','extra positions'], + a:()=>`Most people start with one position — get your 2 directs, help them get theirs, duplicate. That path works and it's all you need. There's also an optional fast-start we call the Triple Play: you buy your top position, then buy 2 more positions directly under it. Those two count as your top position's directs, so your top is instantly qualified (2/2) and ready to catch upgrade pass-ups as your matrix fills — no waiting to find two people first. From there you just promote your top position's link, and it auto-routes new joiners to fill and qualify the positions beneath you. Honest caveats: it costs about 3× the entry and each position needs its own wallet address (easy — just add accounts in your wallet), so only do it with money you can comfortably afford to lose — never borrowed, and nobody should ever fund it for you. It's a faster start, not a guarantee — the positions still grow through real team-building. One position is perfectly fine; the Triple Play is just there for people who want a running start.`}, {k:['cap','capped','cap out','max level','maximum level','8 levels','eight levels','after corona','top level','stop earning','earning cap','level cap','beyond corona'], a:()=>`Your level caps at Corona (level 8) — you can't upgrade higher. But your earning doesn't cap. Two reasons: (1) you catch an upgrade pass-up from every person in your first seven generations as they level up, and those generations hold up to 254 positions that keep filling over time. (2) Pass-ups travel UP past anyone who can't catch them — when someone upgrades, the payment rises to the first upline who's qualified and leveled high enough (up to the contract's 16-layer depth cap; otherwise it goes to the project fee wallet). So Corona is the position that misses nothing: at max level you're eligible for every pass-up, you're never the bottleneck, and you catch the ones under-leveled members below you let slip. It's the whole reason to keep leveling up. Full breakdown: rmcircle.team/how-pay-works#cap — contract mechanics, verifiable on-chain, never a promise of income.`}, {k:['members area','member area','whats the product','what is the product','what am i buying','what do i get','members only','locked','unlock','sign in to training'], diff --git a/public/how-pay-works.html b/public/how-pay-works.html index 96c5f5c..4e60ec9 100644 --- a/public/how-pay-works.html +++ b/public/how-pay-works.html @@ -88,6 +88,17 @@
1. Volume, not a fixed count. You catch an upgrade pass-up from every person in your first seven generations as they level up — and those generations hold up to 254 positions that keep filling through recruiting and spillover. It's one payment per person, but people keep arriving.
2. Pass-ups travel up past anyone who can't catch them. When someone upgrades, the payment looks for the first upline who is qualified and leveled high enough to receive it. If the member in the normal catching spot isn't there yet, the payment keeps rising up the matrix until it finds someone who is (up to the contract's 16-layer depth limit; if nobody qualifies in range, it goes to the project's fee wallet).
Here's why that makes Corona the position that misses nothing: at max level you're eligible for every pass-up that exists, so you're never the bottleneck — and you catch the ones that under-leveled members below you let slip past. Someone who stalls at a low level while their team climbs is handing those payments up to the first maxed-out person above them. That's the whole reason the team is coached to keep leveling up: it stops money from passing over you, and it lets you catch what others drop. (Still the contract's mechanics, verifiable on-chain — never a promise of income.)
+Most people start with one position: get your two directs, help them, duplicate. That's the standard path and it's all you need. But if you'd rather start fully positioned — and you can comfortably afford it — the Triple Play sets you up qualified from minute one.
+The idea: instead of joining and then hunting for two people, you place a top position plus its own two directs at the same time. Those two count as your top position's directs — so your top is instantly qualified (2/2) and ready to catch upgrade pass-ups as your matrix fills.
+Because one wallet can only hold one position (a blockchain rule), this uses three wallet addresses — easy to do: in MetaMask just tap "Add account" three times; each is its own address that can hold its own position.
+| Step | Wallet | What you do |
|---|---|---|
| 1 | Wallet 1 | Your top position (anchor). Join under the current team placement. |
| 2 | Wallet 2 | Join again using Wallet 1's invite link. Your top now has 1 direct. |
| 3 | Wallet 3 | Join once more under Wallet 1's link. Your top hits 2 directs → qualified. |
| 4 | — | From now on, promote only Wallet 1's link. It auto-routes each new joiner to whoever in your leg needs a direct next — filling and qualifying Wallets 2 and 3, then deeper. One link, forever. |
Every figure is a contract rule, verifiable on-chain, not a promise of income. Most participants may not profit. Full disclaimers → · How the contract works →
diff --git a/public/tools.html b/public/tools.html index c7e3345..ba60ea3 100644 --- a/public/tools.html +++ b/public/tools.html @@ -461,6 +461,14 @@ Poke around first: the how-it-works videos, the payment breakdown, and the full +Both are valid — lead with "one is all you need," then offer the option. One position is the standard path: get your two, help them, duplicate. The Triple Play is an optional fast-start: buy a top position plus its own two directs (three positions, three wallet addresses — one wallet can only hold one position on-chain). Those two count as the top's directs, so the top is instantly qualified and catching pass-ups from day one; then they promote only the top link and the moving link fills the rest. HARD LINE: it's ~3× the cost, so only affordable money, never borrowed, and never front it for someone — and it's a faster start, not an income guarantee. Never push it; present it and let them choose. Full steps: /how-pay-works#triple-play.
Totally up to you — and one position is genuinely all you need: get your two, help them, repeat. What I did is an optional fast-start we call the Triple Play: you place a top position plus its own two directs at the same time (three positions, so three wallet addresses — a wallet can only hold one position). That instantly qualifies your top position, so it's set up and earning-ready from day one, and then you just promote that one top link — the site routes new people to fill in beneath you. Only real reason to do it is if you want a running start AND it's money you can comfortably afford — never borrowed, and I'd never want anyone fronting it for you. It's a faster start, not a guarantee. Want me to walk you through either way? Full breakdown: https://rmcircle.team/how-pay-works#triple-play
People go quiet in anything. But positions live on-chain and don't vanish, and the team keeps building around a quiet spot. You need a few real builders, not volume — coach toward depth with two committed people, not a big cold list.