From c89bbb5c59ed82936dbeb5abb6e373ac3fe51661 Mon Sep 17 00:00:00 2001 From: martbost Date: Wed, 16 Sep 2026 11:43:41 -0500 Subject: [PATCH] how-pay-works: keep level and amount cells on one line in the level-scale table Co-Authored-By: Claude Fable 5.1 --- public/how-pay-works.html | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/public/how-pay-works.html b/public/how-pay-works.html index 22f8ca1..3dd24b7 100644 --- a/public/how-pay-works.html +++ b/public/how-pay-works.html @@ -94,14 +94,14 @@

Every level you climb makes you eligible to catch the upgrade pass-ups from one generation deeper in your matrix — and each generation is twice as wide as the one above it, paying twice as much per person. That's why the team's rule is to keep leveling up as your team grows: stay one level ahead of your deepest active layer so those pass-ups land on you instead of passing over.

⚠️ This is an illustration of the contract's mechanics at Premium tier, not a prediction or a promise. The right-hand column is the mathematical maximum if every position in that generation fills and upgrades — most never do. Real results depend entirely on team-building effort, and POL's value changes over time. No income is guaranteed.

- - - - - - - - + + + + + + + +
Level you holdGeneration · positionsThey pay you when they buyEach pays youIf that whole generation fillsNet after that level's price
1 · ScintillaGen 1 · 2Ascensus621 POL1,243 POL+882 POL
2 · AscensusGen 2 · 4Fabrica1,243 POL4,971 POL+4,350 POL
3 · FabricaGen 3 · 8Culmen2,486 POL19,885 POL+18,642 POL
4 · CulmenGen 4 · 16Apex4,971 POL79,540 POL+77,054 POL
5 · ApexGen 5 · 32Fastigium9,942 POL318,158 POL+313,187 POL
6 · FastigiumGen 6 · 64Vertex19,885 POL1,272,632 POL+1,262,690 POL
7 · VertexGen 7 · 128Corona39,770 POL5,090,529 POL+5,070,644 POL
8 · CoronaGen 8 · 256no level 9 — their Corona buys land on your Gen 1top levelevery eligible pass-up lands on you—
1 · ScintillaGen 1 · 2Ascensus621 POL1,243 POL+882 POL
2 · AscensusGen 2 · 4Fabrica1,243 POL4,971 POL+4,350 POL
3 · FabricaGen 3 · 8Culmen2,486 POL19,885 POL+18,642 POL
4 · CulmenGen 4 · 16Apex4,971 POL79,540 POL+77,054 POL
5 · ApexGen 5 · 32Fastigium9,942 POL318,158 POL+313,187 POL
6 · FastigiumGen 6 · 64Vertex19,885 POL1,272,632 POL+1,262,690 POL
7 · VertexGen 7 · 128Corona39,770 POL5,090,529 POL+5,070,644 POL
8 · CoronaGen 8 · 256no level 9 — their Corona buys land on your Gen 1top levelevery eligible pass-up lands on you—

Two ways to read the same row: the level you hold is your reach, and the level they buy is one rung higher. Holding Fabrica is what lets you catch your 3rd generation (8 people) when they buy Culmen. Add the generation column down to any row for a running total: through Fastigium it is 1,696,429 POL; the Vertex row alone is the 7th generation, 5,090,529 POL, not a total. The green figure is that generation's full-fill amount minus the price of the upgrade that opens the row (the 360.58 entry for Scintilla) — what a full generation would leave you above that one cost; the total spent to hold each level is in the exact-costs table below. Still a mechanical maximum, never a promise.

How to read it: at each depth below you, every position sends one upgrade pass-up when they level up — and your very first catch at each level is the exact price of your own next upgrade, to the penny, so your team can carry you up the ladder. Everything past that first one is upside. A fully built matrix through all seven paying generations would be an enormous number — but "fully built" is rare, which is exactly why the honest play is steady team-building, not counting on a full fill.