How you get paid — two ways.
There are exactly two ways money reaches your position. Once you see them, the whole plan clicks. No income is guaranteed — this shows the mechanics, not a promise of earnings.
Entry rewards — from your own directs
POSITION
under your link
When someone joins the program using your link, you receive their entry reward (326 POL at Premium) — directly, and you keep it. You earn this on every direct you ever bring, not just the first two. Two is simply the number that qualifies you.
Upgrade payments — each layer pays you at ONE level
This is the part people ask about. When your team upgrades, each payment travels up the matrix to the position at the matching depth. Each person below you pays you exactly once — at the single level that matches how far below you they sit.
To catch each one, you must be at that level yourself (and qualified). Layer 3's Culmen payment only stops at you if you're at Culmen — otherwise it passes up to the next eligible position. That's why the rule is: stay one level ahead of your team's deepest active layer.
Premium vs. Standard — why an amount can come in smaller
Every figure on this page is shown at the Premium tier — the tier our whole team builds at. The contract also has a Standard tier that costs about half to enter and, in exchange, pays and earns half as much at every level. So if a payment ever lands smaller than the diagram shows, it's almost always because it came from a Standard-tier position below you.
| Payment | Premium | Standard |
|---|---|---|
| Entry reward (a direct joins) | 326 POL | 163 POL |
| 1st upgrade → Ascensus | 621 POL | 311 POL |
| 2nd upgrade → Fabrica | 1,243 POL | 621 POL |
| 3rd upgrade → Culmen | 2,486 POL | 1,243 POL |
Two things to remember: your tier is set when you join and can't be changed later — upgrading advances your level, never your tier. And a Standard position in your team pays everyone above it half, at every level. So the team play is simple: join Premium, and make sure the people you bring on do too, so your whole leg pays full value up the line.
What each level opens up
Every level you climb makes you eligible to catch the upgrade pass-ups from one generation deeper in your matrix — and each generation is twice as wide as the one above it, paying twice as much per person. That's why the team's rule is to keep leveling up as your team grows: stay one level ahead of your deepest active layer so those pass-ups land on you instead of passing over.
⚠️ This is an illustration of the contract's mechanics at Premium tier, not a prediction or a promise. The right-hand column is the mathematical maximum if every position in that generation fills and upgrades — most never do. Real results depend entirely on team-building effort, and POL's value changes over time. No income is guaranteed.
| Level | Matrix positions | Each pays you | If that whole generation fills |
|---|---|---|---|
| 1 · Scintilla | 2 | 621 POL | 1,242 POL |
| 2 · Ascensus | 4 | 1,243 POL | 4,972 POL |
| 3 · Fabrica | 8 | 2,486 POL | 19,888 POL |
| 4 · Culmen | 16 | 4,971 POL | 79,536 POL |
| 5 · Apex | 32 | 9,942 POL | 318,144 POL |
| 6 · Fastigium | 64 | 19,885 POL | 1,272,640 POL |
| 7 · Vertex | 128 | 39,770 POL | 5,090,560 POL |
| 8 · Corona | 256 | top level | every eligible pass-up lands on you |
How to read it: at each depth below you, every position sends one upgrade pass-up when they level up — and the first two of them cover the cost of your own next upgrade, so your team can carry you up the ladder. Everything past those two is upside. A fully built matrix through all seven paying generations would be an enormous number — but "fully built" is rare, which is exactly why the honest play is steady team-building, not counting on a full fill.
"Does it cap out at 8 levels?"
Your level caps at Corona (level 8) — that's the top, you can't upgrade past it. But your earning does not cap, for two reasons:
1. Volume, not a fixed count. You catch an upgrade pass-up from every person in your first seven generations as they level up — and those generations hold up to 254 positions that keep filling through recruiting and spillover. It's one payment per person, but people keep arriving.
2. Pass-ups travel up past anyone who can't catch them. When someone upgrades, the payment looks for the first upline who is qualified and leveled high enough to receive it. If the member in the normal catching spot isn't there yet, the payment keeps rising up the matrix until it finds someone who is (up to the contract's 16-layer depth limit; if nobody qualifies in range, it goes to the project's fee wallet).
Here's why that makes Corona the position that misses nothing: at max level you're eligible for every pass-up that exists, so you're never the bottleneck — and you catch the ones that under-leveled members below you let slip past. Someone who stalls at a low level while their team climbs is handing those payments up to the first maxed-out person above them. That's the whole reason the team is coached to keep leveling up: it stops money from passing over you, and it lets you catch what others drop. (Still the contract's mechanics, verifiable on-chain — never a promise of income.)
Every figure is a contract rule, verifiable on-chain, not a promise of income. Most participants may not profit. Full disclaimers → · How the contract works →