1c51599f07
Manson narrowed the ask to five: how the team build works, joining on the site, joining in the dApp, your level is your reach, and the textbook play. Those five now carry English, Italian, French and Spanish caption tracks. The other fifteen training videos are deliberately untouched. Languages are the top three by real demand from the translation cache rather than by instinct. German still outranks Portuguese there by more than double, which is worth settling before adding a fourth. Captions stay off for an English reader and switch on automatically for anyone who already picked a language with the globe button, so this rides the choice members have made rather than adding a second one. Disclaimer language came through intact in all three, checked by hand because a softened "no income is guaranteed" is a compliance problem rather than a typo: Nessun reddito e garantito / Aucun revenu n'est garanti / No se garantizan ingresos. A native-speaker read of those specific lines is still worth having before this is promoted anywhere. qa/captions-e2e.mjs now discovers the captioned players from training.html instead of a hardcoded list, so it cannot drift as videos are added, and it reads the parsed cues back out of each player: 91 assertions covering content type, cue counts, the right track showing per language, English never showing alongside, and a guard against a track that is really English wearing a foreign label. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
139 lines
2.5 KiB
WebVTT
139 lines
2.5 KiB
WebVTT
WEBVTT
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1
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00:00:00.920 --> 00:00:05.180
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Voici la question que tout constructeur
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finit par se poser : les paiements de mon
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équipe
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2
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00:00:05.220 --> 00:00:06.760
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doivent-ils attendre que j’aie acheté le
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niveau ?
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3
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00:00:07.300 --> 00:00:08.680
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Réponse courte : non.
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4
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00:00:09.220 --> 00:00:10.420
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Réponse longue : mieux.
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5
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00:00:11.620 --> 00:00:15.440
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Le jour où tu es qualifié, tes deux
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personnes personnelles – c’est tout le
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test
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6
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00:00:16.180 --> 00:00:17.180
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– tu peux déjà capter.
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7
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00:00:18.240 --> 00:00:22.240
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Quand les deux positions sous toi achètent
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leur première mise à niveau, ces paiements
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tombent sur toi.
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8
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00:00:22.880 --> 00:00:26.940
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En fait, tu ne possèdes pas encore ce
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niveau, et le contrat s’en fiche.
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9
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00:00:27.320 --> 00:00:31.260
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Il ne vérifie que le niveau d’où ils
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partent, et tout le monde commence là.
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10
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00:00:32.320 --> 00:00:35.340
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Mais voici la règle qui devrait changer ta
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façon de construire.
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11
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00:00:36.160 --> 00:00:40.180
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Chaque niveau que tu possèdes étend ta
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portée d’exactement une génération plus
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profonde.
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12
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00:00:40.800 --> 00:00:43.340
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Capter depuis deux couches en dessous
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nécessite le niveau deux.
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13
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00:00:43.940 --> 00:00:45.620
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Trois couches en dessous, niveau trois.
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14
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00:00:46.500 --> 00:00:50.000
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Ton niveau n’est pas un badge sur ton
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tableau de bord, c’est la longueur de ton
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bras.
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15
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00:00:51.000 --> 00:00:52.960
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Et les paiements n’attendent personne.
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16
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00:00:53.800 --> 00:00:59.100
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Quand quelqu’un au fond de ta matrice
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monte de niveau, ce paiement grimpe
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jusqu’à trouver la
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17
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00:00:59.160 --> 00:01:03.120
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première personne qualifiée et de niveau
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suffisamment élevé pour le capter.
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18
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00:01:04.080 --> 00:01:07.880
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Si ce n’est pas toi, il te dépasse pour
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aller à quelqu’un au-dessus.
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19
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00:01:08.460 --> 00:01:09.460
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Disparu.
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20
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00:01:09.940 --> 00:01:10.940
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Donc le jeu est simple.
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21
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00:01:11.300 --> 00:01:16.480
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Reste un niveau devant ta couche active la
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plus profonde et laisse la structure payer
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pour
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22
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00:01:16.500 --> 00:01:17.200
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cela.
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23
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00:01:17.240 --> 00:01:20.760
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Ta toute première capture à chaque niveau
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est le prix exact de ta prochaine
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ascension.
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24
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00:01:21.440 --> 00:01:23.520
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Au centime près, ce n’est pas de la
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chance.
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25
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00:01:24.320 --> 00:01:25.320
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C’est le design.
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26
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00:01:26.260 --> 00:01:27.300
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Ton niveau est ta portée.
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27
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00:01:27.600 --> 00:01:28.480
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Construis l’équipe.
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28
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00:01:28.520 --> 00:01:31.900
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Garde ton bras long et apprends à tes deux
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bras à faire exactement la même chose.
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