523d57624e
Hand-off sign-in from InstantAdPay (lib/sso.js: HMAC token, five minutes, single use; no sign-up, no mailer), missions with per-member per-visit proof codes (lib/missions.js: the embed is answered only from the mission's own origin, only after the dwell; hiding place rotates by day and member), weighted-low rewards with a daily cap that queues rather than refuses (lib/rewards.js), the faucet sender on ethers with a low-balance alert (lib/faucet.js), the one-line embed for the sites (public/embed.js), the hunter board, the public ledger, an admin page, and the site's own look. Telegram is behind the OUTBOUND gate like everything else. 13-check end-to-end test in test/run.js. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
76 lines
4.0 KiB
JavaScript
76 lines
4.0 KiB
JavaScript
// Rewards: the weighted draw, the daily cap, the queue, and the ledger.
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//
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// settings (admin, on the volume): { minPol, maxPol, dailyCapPol, lowBalancePol }
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// defaults 0.05 / 1 / 20 / 40 (Marty, 2026-09-19). The cap is a setting, not a constant,
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// because POL's dollar price moves.
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//
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// The draw is weighted low: uniform on a log scale between min and max, so most drips sit near
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// the floor and a 1 POL hit is rare enough to be talked about. Same range every day, whatever
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// the cap.
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//
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// A completion is recorded the moment the proof checks out. If today's paid total plus this
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// drip would cross the cap, the drip is queued (status 'queued') and paid on a later day in
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// order; the hunter did the work and is never told no. The faucet pays 'due' entries.
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'use strict';
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const store = require('./store');
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const { ctDay } = require('./missions');
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const DEFAULTS = { minPol: 0.05, maxPol: 1, dailyCapPol: 20, lowBalancePol: 40 };
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function settings() { return Object.assign({}, DEFAULTS, store.read('settings', {})); }
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function setSettings(patch) { return store.update('settings', {}, s => Object.assign(s, patch)); }
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function draw(min, max) {
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const lo = Math.log(min), hi = Math.log(max);
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const v = Math.exp(lo + Math.random() * (hi - lo));
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return Math.round(Math.max(min, Math.min(max, v)) * 10000) / 10000;
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}
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function paidToday(day) {
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return store.read('payouts', []).filter(p => p.day === day && p.status !== 'failed').reduce((n, p) => n + p.pol, 0);
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}
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// has this member completed this mission already?
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function completed(memberId, missionId) {
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return store.read('payouts', []).some(p => p.memberId === Number(memberId) && p.missionId === missionId && p.status !== 'failed');
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}
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// record a completion; decide paid-today vs queued
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function grant(member, mission) {
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const s = settings();
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const pol = draw(Number(s.minPol), Number(s.maxPol));
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const day = ctDay();
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const budgetLeft = mission.budget ? mission.budget - store.read('payouts', []).filter(p => p.missionId === mission.id && p.status !== 'failed').length : Infinity;
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if (budgetLeft <= 0) return { error: 'This mission has paid out all it was funded for.' };
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const overCap = paidToday(day) + pol > Number(s.dailyCapPol);
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const rec = {
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id: Date.now().toString(36) + Math.random().toString(36).slice(2, 8),
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memberId: Number(member.memberId), email: member.email, wallet: member.wallet, username: member.username || null,
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missionId: mission.id, site: mission.site, pol, day, at: Date.now(),
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status: overCap ? 'queued' : 'due', tx: null, paidAt: null, error: null,
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};
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store.update('payouts', [], all => { all.push(rec); return all; });
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return { ok: true, rec, queued: overCap };
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}
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// what the faucet should pay now: due entries, then queued ones as long as today's cap allows
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function payable() {
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const s = settings(); const day = ctDay();
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let room = Number(s.dailyCapPol) - paidToday(day);
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const all = store.read('payouts', []);
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const out = [];
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for (const p of all.filter(p => p.status === 'due')) { out.push(p); }
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for (const p of all.filter(p => p.status === 'queued').sort((a, b) => a.at - b.at)) { if (p.pol <= room) { room -= p.pol; out.push(p); } else break; }
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return out;
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}
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function mark(id, patch) { return store.update('payouts', [], all => { const p = all.find(x => x.id === id); if (p) Object.assign(p, patch); return all; }); }
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function ledger(n) { return store.read('payouts', []).filter(p => p.status === 'paid').sort((a, b) => b.paidAt - a.paidAt).slice(0, n || 50); }
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function mine(memberId) { return store.read('payouts', []).filter(p => p.memberId === Number(memberId)).sort((a, b) => b.at - a.at); }
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function totals() {
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const all = store.read('payouts', []);
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const paid = all.filter(p => p.status === 'paid');
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return { paid: paid.length, pol: Math.round(paid.reduce((n, p) => n + p.pol, 0) * 10000) / 10000, queued: all.filter(p => p.status === 'queued').length, today: paidToday(ctDay()), hunters: new Set(paid.map(p => p.memberId)).size };
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}
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module.exports = { settings, setSettings, draw, grant, completed, payable, mark, ledger, mine, totals, paidToday };
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