Training Video 7 'Your level is your reach' (97s, script Marty-approved): catch eligibility + reach rule + pass-over + one-catch funding identity; how-pay-works first-catch line tightened to exact; chatbot + AI prompt synced
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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{k:['no money','cant afford','can not afford',"can't afford",'broke','they dont have','waiting on payday','no funds to join'],
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a:()=>`"No money" is usually one of three things — sort it first. (1) Most often it means "this sounds expensive/complicated": entry is ${pol()} POL${usd()||" — a small one-time amount"} — payable with a regular debit card right on the <a href="/join-now">join page</a>. (2) Sometimes it's a priority thing: send the "Pocket Change" video from <a href="/tools">Promo Tools</a> and let it do the talking. (3) If they're genuinely broke: tell them honestly "don't join yet" — never rent money, never money they can't afford to lose. Ask "when's payday?" and follow up then — their invite link doesn't expire and the team keeps building publicly while they wait. One hard rule: never pay someone's entry for them.`},
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{k:['own the level','need to own','have to buy the level','catch without','still at scintilla','upline not upgraded','sponsor not upgraded','only pays 2','only pays two','only 2 payments','seems small','2 then 4','level is your reach'],
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a:()=>`Two facts that surprise people, both straight from the contract code: (1) To catch your two matrix children's FIRST upgrade (Ascensus), you only need to be <strong>qualified with your two directs</strong> — you do NOT need to own Ascensus yourself, because the contract checks the catcher against the level the buyer is jumping FROM (Scintilla, which everyone has). Owning levels extends your REACH: catching a Fabrica payment from 2 generations down requires Ascensus, and so on — your level is your reach, which is why the team stays one level ahead of its deepest active layer. (2) Yes, each depth pays a fixed count — 2, then 4, then 8, one payment per person — but each deeper generation pays <strong>twice as much per person at twice the width</strong> (full-generation value quadruples per level), generations keep filling over time via recruiting and spillover, and pass-ups from under-leveled members add catches on top. Exact numbers: <a href="/how-pay-works#exact-costs">how-pay-works#exact-costs</a> — mechanical maximums, never promised income.`},
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a:()=>`Two facts that surprise people, both straight from the contract code: (1) To catch your two matrix children's FIRST upgrade (Ascensus), you only need to be <strong>qualified with your two directs</strong> — you do NOT need to own Ascensus yourself, because the contract checks the catcher against the level the buyer is jumping FROM (Scintilla, which everyone has). Owning levels extends your REACH: catching a Fabrica payment from 2 generations down requires Ascensus, and so on — your level is your reach, which is why the team stays one level ahead of its deepest active layer. There's a 97-second video on exactly this — "Your level is your reach" — on the <a href="/training">training page</a> (Video 7). (2) Yes, each depth pays a fixed count — 2, then 4, then 8, one payment per person — but each deeper generation pays <strong>twice as much per person at twice the width</strong> (full-generation value quadruples per level), generations keep filling over time via recruiting and spillover, and pass-ups from under-leveled members add catches on top. Exact numbers: <a href="/how-pay-works#exact-costs">how-pay-works#exact-costs</a> — mechanical maximums, never promised income.`},
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{k:['entry price','upgrade price','different price','entry vs upgrade','why is the upgrade','entry fee different','two prices','inflated','price chart','cost chart','entry column','upgrade column'],
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a:()=>`They're two different purchases, paid to two different people — nothing is double-counted. <strong>Entry</strong> is the one-time price to create your position (Premium level 1: 360.58 POL — charts often show ~362 with a small send buffer); 95% of the base goes to your sponsor, and the contract keeps a 5% admin charge on entries only. <strong>Upgrade</strong> is what an existing position pays to climb one level (621.40 POL to reach level 2), and 100% of every upgrade travels up the matrix to a qualified member — zero admin fee. The upgrade ladder also doubles EXACTLY at every rung (2 × 621.40 = 1,242.80, to the penny), so the first two pass-ups you catch at your level always equal your own next climb. See the full contract-exact table at <a href="/how-pay-works#exact-costs">how-pay-works#exact-costs</a> — every number is a locked constant you can verify with getAllCosts() on Polygonscan.`},
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{k:['fast start','checklist','printable','print','48 hour','48-hour','getting started sheet'],
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<tr><td>7 · Vertex</td><td>128</td><td>39,770 POL</td><td>5,090,529 POL</td></tr>
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<tr><td>8 · Corona</td><td>256</td><td><span style="color:var(--muted)">top level</span></td><td><strong style="color:var(--gold)">every eligible pass-up lands on you</strong></td></tr>
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</tbody></table></div>
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<p style="color:var(--muted);line-height:1.65;margin:12px 0 0"><strong style="color:var(--text)">How to read it:</strong> at each depth below you, every position sends one upgrade pass-up when they level up — and the first two of them cover the cost of your <em>own</em> next upgrade, so your team can carry you up the ladder. Everything past those two is upside. A fully built matrix through all seven paying generations would be an enormous number — but "fully built" is rare, which is exactly why the honest play is steady team-building, not counting on a full fill.</p></div>
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<p style="color:var(--muted);line-height:1.65;margin:12px 0 0"><strong style="color:var(--text)">How to read it:</strong> at each depth below you, every position sends one upgrade pass-up when they level up — and your <em>very first catch</em> at each level is the exact price of your own next upgrade, to the penny, so your team can carry you up the ladder. Everything past that first one is upside. A fully built matrix through all seven paying generations would be an enormous number — but "fully built" is rare, which is exactly why the honest play is steady team-building, not counting on a full fill.</p></div>
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<div id="exact-costs" class="card" style="margin-top:20px;scroll-margin-top:16px"><div class="eyebrow" style="color:var(--teal)">Straight from the contract</div><h2 style="margin:6px 0 10px">The exact numbers — and why Entry ≠ Upgrade</h2>
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<p style="color:var(--muted);line-height:1.65;margin:0 0 12px">Charts you'll see around the team round these slightly. The numbers below are read <strong style="color:var(--text)">live from the contract's public <code style="color:var(--gold)">getAllCosts()</code> function</strong> — anyone can verify them on Polygonscan, and nobody (not even the operators) can change them. Premium tier, in POL:</p>
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<p style="color:var(--muted);line-height:1.65;margin:0 0 12px"><strong style="color:var(--text)">Entry happens exactly once, and always at Scintilla:</strong> a new Premium position sends <strong style="color:var(--text)">360.58 POL</strong> (the 343.41 base + the contract's 5% admin charge, which applies to entries only). Your sponsor — the person whose link you used — receives <strong style="color:var(--text)">326.24</strong> (95% of the base). After that, everything is upgrades:</p>
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<div class="video-card" style="max-width:880px;margin:0 auto 26px"><div style="padding:6px 6px 0"><div class="eyebrow">Video 5 · 5 min · backup method</div><h2 style="margin:6px 0 6px">Buying the Premium position in the dApp</h2><p style="color:var(--muted);margin:0 0 12px">If the on-site wallet connect isn't an option for you, you can still join the original way: connect to the RM Circle dApp with the current team sponsor and complete your Premium entry there. Double-check the sponsor ID matches the start page before signing.</p></div><video class="video-frame" style="display:block;width:100%;height:auto;aspect-ratio:16/9" controls preload="metadata" poster="/training/buying_the_premium_position_poster.jpg" src="/training/buying_the_premium_position.mp4"></video></div>
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<div class="video-card" style="max-width:880px;margin:0 auto 26px"><div style="padding:6px 6px 0"><div class="eyebrow">Video 6 · 3 min · payments explained</div><h2 style="margin:6px 0 6px">Why you're not getting paid <span class="gold">yet</span> — direct rewards vs pass-ups</h2><p style="color:var(--muted);margin:0 0 12px">The #1 thing that confuses new members: how direct payments differ from upgrade pass-ups, which <strong style="color:var(--text)">generation</strong> gets paid, and in what order. Watch this the moment you wonder "where's my payment?" — it walks a real, on-chain example.</p></div><video class="video-frame" style="display:block;width:100%;height:auto;aspect-ratio:16/9" controls preload="metadata" poster="/training/how-payments-work-poster.jpg" src="/v/rmc-how-payments-work-47533beedc.mp4"></video></div>
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<div class="video-card" style="max-width:880px;margin:0 auto 26px"><div style="padding:6px 6px 0"><div class="eyebrow">Video 7 · 97 sec · why leveling up matters</div><h2 style="margin:6px 0 6px">Your level is your <span class="gold">reach</span></h2><p style="color:var(--muted);margin:0 0 12px">You don't need to own a level to catch your team's first upgrades — being qualified is enough. But every level you own extends your reach exactly <strong style="color:var(--text)">one generation deeper</strong>, and payments you can't catch pass over you. 97 seconds on the single rule behind "stay one level ahead of your deepest active layer."</p></div><video class="video-frame" style="display:block;width:100%;height:auto;aspect-ratio:16/9" controls preload="metadata" poster="/v/rmc-level-reach-poster.jpg" src="/v/rmc-level-reach-65b337be4d.mp4"></video></div>
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<div class="video-card" style="max-width:880px;margin:0 auto 26px"><div style="padding:6px 6px 0"><div class="eyebrow">Video 7 · 14 min · your daily driver</div><h2 style="margin:6px 0 6px">The Member Dashboard — full walkthrough</h2><p style="color:var(--muted);margin:0 0 12px">Everything your dashboard does, end to end: your position and team, the pipeline that shows money forming below you, upgrading your level right on the page, wallet-verified Messages, the Coach Your Team panel, and grabbing your personalized promo tools and QR code. Watch this once and you'll never wonder what to do next.</p></div><video class="video-frame" style="display:block;width:100%;height:auto;aspect-ratio:16/9" controls preload="metadata" poster="/training/dashboard_walkthrough_poster.jpg" src="/training/dashboard_walkthrough.mp4"></video></div>
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