Triple Play: add the upgrade strategy (concentrate on the top position; pass-ups bubble up to it)
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{k:['circle method','recruiting course','how do i recruit','recruiting training','get my two','get your two','how to invite','module 1','lessons'],
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a:()=>`That's <a href="/training#circle-method">The Circle Method</a> — our 10-lesson course, three modules, ~30 minutes total. Module 1 "Get Your Two": mindset, warm list, the exact words, objections. Module 2 "Help Your Two": your dashboard as a coaching desk, the first 48 hours, stalled people, timing upgrades. Module 3 "Teach the Teachers": run the same play + the 20-minute weekly rhythm. <strong>Lesson 1 is free to watch</strong>; the rest is part of the members area that comes with your position — unlock it on the training page with the wallet that owns your position (one free signature), or it's already unlocked inside the Telegram Mini App. The Method's golden rule: the answer to every question is a lesson — when your people ask something, send the lesson that answers it.`},
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{k:['one position','three positions','multiple positions','how many positions','buy more positions','triple play','trifecta','instant qualify','instantly qualify','self qualify','qualify myself','more than one position','two positions','several positions','extra positions'],
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a:()=>`Most people start with <strong>one</strong> position — get your 2 directs, help them get theirs, duplicate. That path works and it's all you need. There's also an <strong>optional fast-start we call the <a href="/how-pay-works#triple-play">Triple Play</a></strong>: you buy your top position, then buy 2 more positions <em>directly under it</em>. Those two count as your top position's directs, so your top is <strong>instantly qualified (2/2)</strong> and ready to catch upgrade pass-ups as your matrix fills — no waiting to find two people first. From there you just promote your top position's link, and it auto-routes new joiners to fill and qualify the positions beneath you. Honest caveats: it costs about <strong>3× the entry</strong> and each position needs its own separate wallet address — the foolproof way is a different wallet (or browser profile) for each; you <em>can</em> use "Add account" in one MetaMask, but you must confirm the join page shows the NEW address before each join or it'll say "already registered." So only do it with money you can comfortably afford to lose — <strong>never borrowed, and nobody should ever fund it for you</strong>. It's a faster start, <strong>not a guarantee</strong> — the positions still grow through real team-building. One position is perfectly fine; the Triple Play is just there for people who want a running start.`},
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a:()=>`Most people start with <strong>one</strong> position — get your 2 directs, help them get theirs, duplicate. That path works and it's all you need. There's also an <strong>optional fast-start we call the <a href="/how-pay-works#triple-play">Triple Play</a></strong>: you buy your top position, then buy 2 more positions <em>directly under it</em>. Those two count as your top position's directs, so your top is <strong>instantly qualified (2/2)</strong> and ready to catch upgrade pass-ups as your matrix fills — no waiting to find two people first. From there you just promote your top position's link, and it auto-routes new joiners to fill and qualify the positions beneath you. Honest caveats: it costs about <strong>3× the entry</strong> and each position needs its own separate wallet address — the foolproof way is a different wallet (or browser profile) for each; you <em>can</em> use "Add account" in one MetaMask, but you must confirm the join page shows the NEW address before each join or it'll say "already registered." So only do it with money you can comfortably afford to lose — <strong>never borrowed, and nobody should ever fund it for you</strong>. It's a faster start, <strong>not a guarantee</strong> — the positions still grow through real team-building. One position is perfectly fine; the Triple Play is just there for people who want a running start. <strong>Upgrade tip:</strong> most people (and how the founder runs #21) concentrate upgrades on the <strong>top</strong> position — because pass-ups your lower positions aren't leveled to catch flow UP into your top wallet, so you build one strong position instead of upgrading all three. See <a href="/how-pay-works#triple-play">the full breakdown</a>.`},
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{k:['cap','capped','cap out','max level','maximum level','8 levels','eight levels','after corona','top level','stop earning','earning cap','level cap','beyond corona'],
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a:()=>`Your <strong>level</strong> caps at Corona (level 8) — you can't upgrade higher. But your <strong>earning doesn't cap</strong>. Two reasons: (1) you catch an upgrade pass-up from every person in your first seven generations as they level up, and those generations hold up to 254 positions that keep filling over time. (2) Pass-ups travel UP past anyone who can't catch them — when someone upgrades, the payment rises to the first upline who's qualified and leveled high enough (up to the contract's 16-layer depth cap; otherwise it goes to the project fee wallet). So Corona is the position that misses nothing: at max level you're eligible for every pass-up, you're never the bottleneck, and you catch the ones under-leveled members below you let slip. It's the whole reason to keep leveling up. Full breakdown: <a href="/how-pay-works#cap">rmcircle.team/how-pay-works#cap</a> — contract mechanics, verifiable on-chain, never a promise of income.`},
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{k:['members area','member area','whats the product','what is the product','what am i buying','what do i get','members only','locked','unlock','sign in to training'],
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