Marty is a team leader, not a program founder: fix the #21 upgrade-tip wording on how-pay-works and in the chatbot
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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{k:['whats the product','what is the product','actual product','what do i get','what am i buying','circle suite','the suite','software','tools included','marketing tools','toolkit'],
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a:()=>`Most programs hand you a referral link and wish you luck. Your position here is also a <strong>licence to <a href="/suite">The Circle Suite</a></strong> — the team's marketing toolkit. Connect the wallet that owns your position (one free signature) and your live contract level lights up your tools. <strong>Level 1 today:</strong> Promo Center, Printable Handouts, Fast Start + Weekly Rhythm, Generation Pay chart, The Circle Method, your Live Dashboard and the AI coach. Higher levels open more as you climb — Copy Engine and Page Builder at Ascensus, Email Engine and Video Maker at Fabrica, Voice Profile and Funnels at Culmen, the Traffic Desk at Apex, Funnel Factory at Fastigium, Leader Ops at Vertex and the Founder Desk at Corona. Tiles still in development say so honestly, and they unlock automatically as you upgrade. <strong>The Suite is included with membership and is never sold separately.</strong>`},
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{k:['one position','three positions','multiple positions','how many positions','buy more positions','triple play','trifecta','instant qualify','instantly qualify','self qualify','qualify myself','more than one position','two positions','several positions','extra positions'],
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a:()=>`Most people start with <strong>one</strong> position — get your 2 directs, help them get theirs, duplicate. That path works and it's all you need. There's also an <strong>optional fast-start we call the <a href="/how-pay-works#triple-play">Triple Play</a></strong>: you buy your top position, then buy 2 more positions <em>directly under it</em>. Those two count as your top position's directs, so your top is <strong>instantly qualified (2/2)</strong> and ready to catch upgrade pass-ups as your matrix fills — no waiting to find two people first. From there you just promote your top position's link, and it auto-routes new joiners to fill and qualify the positions beneath you. Honest caveats: it costs about <strong>3× the entry</strong> and each position needs its own separate wallet address — the foolproof way is a different wallet (or browser profile) for each; you <em>can</em> use "Add account" in one MetaMask, but you must confirm the join page shows the NEW address before each join or it'll say "already registered." So only do it with money you can comfortably afford to lose — <strong>never borrowed, and nobody should ever fund it for you</strong>. It's a faster start, <strong>not a guarantee</strong> — the positions still grow through real team-building. One position is perfectly fine; the Triple Play is just there for people who want a running start. <strong>Upgrade tip:</strong> most people (and how the founder runs #21) concentrate upgrades on the <strong>top</strong> position — because pass-ups your lower positions aren't leveled to catch flow UP into your top wallet, so you build one strong position instead of upgrading all three. See <a href="/how-pay-works#triple-play">the full breakdown</a>.`},
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a:()=>`Most people start with <strong>one</strong> position — get your 2 directs, help them get theirs, duplicate. That path works and it's all you need. There's also an <strong>optional fast-start we call the <a href="/how-pay-works#triple-play">Triple Play</a></strong>: you buy your top position, then buy 2 more positions <em>directly under it</em>. Those two count as your top position's directs, so your top is <strong>instantly qualified (2/2)</strong> and ready to catch upgrade pass-ups as your matrix fills — no waiting to find two people first. From there you just promote your top position's link, and it auto-routes new joiners to fill and qualify the positions beneath you. Honest caveats: it costs about <strong>3× the entry</strong> and each position needs its own separate wallet address — the foolproof way is a different wallet (or browser profile) for each; you <em>can</em> use "Add account" in one MetaMask, but you must confirm the join page shows the NEW address before each join or it'll say "already registered." So only do it with money you can comfortably afford to lose — <strong>never borrowed, and nobody should ever fund it for you</strong>. It's a faster start, <strong>not a guarantee</strong> — the positions still grow through real team-building. One position is perfectly fine; the Triple Play is just there for people who want a running start. <strong>Upgrade tip:</strong> most people (and how our team leader runs #21) concentrate upgrades on the <strong>top</strong> position — because pass-ups your lower positions aren't leveled to catch flow UP into your top wallet, so you build one strong position instead of upgrading all three. See <a href="/how-pay-works#triple-play">the full breakdown</a>.`},
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{k:['cap','capped','cap out','max level','maximum level','8 levels','eight levels','after corona','top level','stop earning','earning cap','level cap','beyond corona'],
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a:()=>`Your <strong>level</strong> caps at Corona (level 8) — you can't upgrade higher. But your <strong>earning doesn't cap</strong>. Two reasons: (1) you catch an upgrade pass-up from every person in your first seven generations as they level up, and those generations hold up to 254 positions that keep filling over time. (2) Pass-ups travel UP past anyone who can't catch them — when someone upgrades, the payment rises to the first upline who's qualified and leveled high enough (up to the contract's 16-layer depth cap; otherwise it goes to the project fee wallet). So Corona is the position that misses nothing: at max level you're eligible for every pass-up, you're never the bottleneck, and you catch the ones under-leveled members below you let slip. It's the whole reason to keep leveling up. Full breakdown: <a href="/how-pay-works#cap">rmcircle.team/how-pay-works#cap</a> — contract mechanics, verifiable on-chain, never a promise of income.`},
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{k:['members area','member area','whats the product','what is the product','what am i buying','what do i get','members only','locked','unlock','sign in to training'],
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@@ -137,7 +137,7 @@
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<tr><td>3</td><td>Wallet 3</td><td>Join once more under <strong style="color:var(--text)">Wallet 1's</strong> link. Your top hits 2 directs → <strong style="color:var(--gold)">qualified.</strong></td></tr>
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<tr><td>4</td><td>—</td><td>From now on, promote only <strong style="color:var(--text)">Wallet 1's link.</strong> It auto-routes each new joiner to whoever in your leg needs a direct next — filling and qualifying Wallets 2 and 3, then deeper. One link, forever.</td></tr>
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</tbody></table></div>
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<p style="color:var(--muted);line-height:1.65;margin:14px 0 6px"><strong style="color:var(--text)">Which position do you upgrade?</strong> Most members — including how our founder runs his #21 — concentrate upgrades on the <strong style="color:var(--text)">top position</strong>, and leave Wallets 2 and 3 lower. Here's why it works: your top sits above your whole structure, so it's eligible for pass-ups from every generation below it. And because a pass-up your lower positions aren't leveled-up enough to catch <strong style="color:var(--text)">travels up to the first position that is</strong> (that's the <a href="#cap" style="color:var(--teal)">"does it cap at 8 levels?"</a> mechanic), keeping your top the most-leveled means the deeper catches your Wallets 2 and 3 can't hold <strong style="color:var(--text)">flow up into your top wallet</strong> instead of slipping past. You build <strong style="color:var(--text)">one</strong> strong position — and since you own all three, the earnings stay in your family either way. Upgrading all three is an option too, but it costs 3× the upgrades; concentrating on the top is the leaner play. As always, upgrades are optional, self-paced, and best funded by earnings (never out of pocket).</p>
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<p style="color:var(--muted);line-height:1.65;margin:14px 0 6px"><strong style="color:var(--text)">Which position do you upgrade?</strong> Most members — including how our team leader runs his #21 — concentrate upgrades on the <strong style="color:var(--text)">top position</strong>, and leave Wallets 2 and 3 lower. Here's why it works: your top sits above your whole structure, so it's eligible for pass-ups from every generation below it. And because a pass-up your lower positions aren't leveled-up enough to catch <strong style="color:var(--text)">travels up to the first position that is</strong> (that's the <a href="#cap" style="color:var(--teal)">"does it cap at 8 levels?"</a> mechanic), keeping your top the most-leveled means the deeper catches your Wallets 2 and 3 can't hold <strong style="color:var(--text)">flow up into your top wallet</strong> instead of slipping past. You build <strong style="color:var(--text)">one</strong> strong position — and since you own all three, the earnings stay in your family either way. Upgrading all three is an option too, but it costs 3× the upgrades; concentrating on the top is the leaner play. As always, upgrades are optional, self-paced, and best funded by earnings (never out of pocket).</p>
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<div class="callout warning" style="margin-top:14px"><strong>Do this the honest way:</strong> the Triple Play costs about <strong>3× a single entry</strong>. Only use money you can comfortably afford to lose — <strong>never borrowed, and nobody should ever fund it for someone else</strong> (that puts one person in control of positions registered to another's wallet). It's a faster <em>start</em>, <strong>not a guarantee of income</strong> — the positions still grow only through real team-building. One position is perfectly fine; the Triple Play is simply there for those who want a running start.</div></div>
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<div class="notice" style="margin-top:20px"><strong>The one line to remember:</strong> You keep your directs' entry money. For upgrades, <strong>each person below you pays you at exactly one level — the one that matches their depth beneath you.</strong> Twos are for <em>building</em>; depth-matched levels are for <em>paying</em>.</div>
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<p class="micro" style="margin-top:14px">Every figure is a contract rule, verifiable on-chain, not a promise of income. Most participants may not profit. <a href="/disclaimer" style="color:var(--teal)">Full disclaimers →</a> · <a href="/contract" style="color:var(--teal)">How the contract works →</a></p>
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