how-pay-works: keep level and amount cells on one line in the level-scale table
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -94,14 +94,14 @@
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<p style="color:var(--muted);line-height:1.65;margin:0 0 6px">Every level you climb makes you eligible to catch the upgrade pass-ups from one generation deeper in your matrix — and each generation is <strong style="color:var(--text)">twice as wide</strong> as the one above it, paying <strong style="color:var(--text)">twice as much</strong> per person. That's why the team's rule is to keep leveling up as your team grows: stay one level ahead of your deepest active layer so those pass-ups land on <em>you</em> instead of passing over.</p>
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<p class="micro" style="margin:0 0 12px;color:var(--gold)">⚠️ This is an illustration of the contract's mechanics at Premium tier, <strong>not a prediction or a promise</strong>. The right-hand column is the mathematical maximum <em>if every position in that generation fills and upgrades</em> — most never do. Real results depend entirely on team-building effort, and POL's value changes over time. No income is guaranteed.</p>
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<div class="table-wrap"><table class="table" style="min-width:760px"><thead><tr><th>Level you hold</th><th>Generation · positions</th><th>They pay you when they buy</th><th>Each pays you</th><th>If that whole generation fills</th><th>Net after that level's price</th></tr></thead><tbody>
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<tr><td>1 · Scintilla</td><td>Gen 1 · 2</td><td>Ascensus</td><td>621 POL</td><td>1,243 POL</td><td style="color:#3ecf7a;font-weight:700;white-space:nowrap">+882 POL</td></tr>
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<tr><td>2 · Ascensus</td><td>Gen 2 · 4</td><td>Fabrica</td><td>1,243 POL</td><td>4,971 POL</td><td style="color:#3ecf7a;font-weight:700;white-space:nowrap">+4,350 POL</td></tr>
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<tr><td>3 · Fabrica</td><td>Gen 3 · 8</td><td>Culmen</td><td>2,486 POL</td><td>19,885 POL</td><td style="color:#3ecf7a;font-weight:700;white-space:nowrap">+18,642 POL</td></tr>
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<tr><td>4 · Culmen</td><td>Gen 4 · 16</td><td>Apex</td><td>4,971 POL</td><td>79,540 POL</td><td style="color:#3ecf7a;font-weight:700;white-space:nowrap">+77,054 POL</td></tr>
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<tr><td>5 · Apex</td><td>Gen 5 · 32</td><td>Fastigium</td><td>9,942 POL</td><td>318,158 POL</td><td style="color:#3ecf7a;font-weight:700;white-space:nowrap">+313,187 POL</td></tr>
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<tr><td>6 · Fastigium</td><td>Gen 6 · 64</td><td>Vertex</td><td>19,885 POL</td><td>1,272,632 POL</td><td style="color:#3ecf7a;font-weight:700;white-space:nowrap">+1,262,690 POL</td></tr>
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<tr><td>7 · Vertex</td><td>Gen 7 · 128</td><td>Corona</td><td>39,770 POL</td><td>5,090,529 POL</td><td style="color:#3ecf7a;font-weight:700;white-space:nowrap">+5,070,644 POL</td></tr>
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<tr><td>8 · Corona</td><td>Gen 8 · 256</td><td><span style="color:var(--muted)">no level 9 — their Corona buys land on <em>your Gen 1</em></span></td><td><span style="color:var(--muted)">top level</span></td><td><strong style="color:var(--gold)">every eligible pass-up lands on you</strong></td><td style="color:var(--muted)">—</td></tr>
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<tr><td style="white-space:nowrap">1 · Scintilla</td><td>Gen 1 · 2</td><td>Ascensus</td><td style="white-space:nowrap">621 POL</td><td style="white-space:nowrap">1,243 POL</td><td style="color:#3ecf7a;font-weight:700;white-space:nowrap">+882 POL</td></tr>
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<tr><td style="white-space:nowrap">2 · Ascensus</td><td>Gen 2 · 4</td><td>Fabrica</td><td style="white-space:nowrap">1,243 POL</td><td style="white-space:nowrap">4,971 POL</td><td style="color:#3ecf7a;font-weight:700;white-space:nowrap">+4,350 POL</td></tr>
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<tr><td style="white-space:nowrap">3 · Fabrica</td><td>Gen 3 · 8</td><td>Culmen</td><td style="white-space:nowrap">2,486 POL</td><td style="white-space:nowrap">19,885 POL</td><td style="color:#3ecf7a;font-weight:700;white-space:nowrap">+18,642 POL</td></tr>
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<tr><td style="white-space:nowrap">4 · Culmen</td><td>Gen 4 · 16</td><td>Apex</td><td style="white-space:nowrap">4,971 POL</td><td style="white-space:nowrap">79,540 POL</td><td style="color:#3ecf7a;font-weight:700;white-space:nowrap">+77,054 POL</td></tr>
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<tr><td style="white-space:nowrap">5 · Apex</td><td>Gen 5 · 32</td><td>Fastigium</td><td style="white-space:nowrap">9,942 POL</td><td style="white-space:nowrap">318,158 POL</td><td style="color:#3ecf7a;font-weight:700;white-space:nowrap">+313,187 POL</td></tr>
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<tr><td style="white-space:nowrap">6 · Fastigium</td><td>Gen 6 · 64</td><td>Vertex</td><td style="white-space:nowrap">19,885 POL</td><td style="white-space:nowrap">1,272,632 POL</td><td style="color:#3ecf7a;font-weight:700;white-space:nowrap">+1,262,690 POL</td></tr>
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<tr><td style="white-space:nowrap">7 · Vertex</td><td>Gen 7 · 128</td><td>Corona</td><td style="white-space:nowrap">39,770 POL</td><td style="white-space:nowrap">5,090,529 POL</td><td style="color:#3ecf7a;font-weight:700;white-space:nowrap">+5,070,644 POL</td></tr>
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<tr><td style="white-space:nowrap">8 · Corona</td><td>Gen 8 · 256</td><td><span style="color:var(--muted)">no level 9 — their Corona buys land on <em>your Gen 1</em></span></td><td style="white-space:nowrap"><span style="color:var(--muted)">top level</span></td><td style="white-space:nowrap"><strong style="color:var(--gold)">every eligible pass-up lands on you</strong></td><td style="color:var(--muted)">—</td></tr>
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</tbody></table></div>
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<p class="micro" style="margin:8px 0 0;color:var(--muted)">Two ways to read the same row: the <strong style="color:var(--text)">level you hold</strong> is your reach, and the <strong style="color:var(--text)">level they buy</strong> is one rung higher. Holding Fabrica is what lets you catch your 3rd generation (8 people) when they buy Culmen. Add the generation column down to any row for a running total: through Fastigium it is 1,696,429 POL; the Vertex row alone is the 7th generation, 5,090,529 POL, not a total. The <span style="color:#3ecf7a;font-weight:700">green</span> figure is that generation's full-fill amount minus the price of the upgrade that opens the row (the 360.58 entry for Scintilla) — what a full generation would leave you above that one cost; the total spent to hold each level is in the exact-costs table below. Still a mechanical maximum, never a promise.</p>
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<p style="color:var(--muted);line-height:1.65;margin:12px 0 0"><strong style="color:var(--text)">How to read it:</strong> at each depth below you, every position sends one upgrade pass-up when they level up — and your <em>very first catch</em> at each level is the exact price of your own next upgrade, to the penny, so your team can carry you up the ladder. Everything past that first one is upside. A fully built matrix through all seven paying generations would be an enormous number — but "fully built" is rare, which is exactly why the honest play is steady team-building, not counting on a full fill.</p></div>
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