Contract-exact price table (#exact-costs on how-pay-works) + entry-vs-upgrade objection card; chatbot + AI prompt synced
Live getAllCosts() numbers: entry 360.58 incl 5% (sponsor 326.24), upgrades double exactly per level, 100% member-to-member. Answers the 'why is entry different from upgrade / is the chart inflated' question with verifiable numbers. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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<tr><td>8 · Corona</td><td>256</td><td><span style="color:var(--muted)">top level</span></td><td><strong style="color:var(--gold)">every eligible pass-up lands on you</strong></td></tr>
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</tbody></table></div>
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<p style="color:var(--muted);line-height:1.65;margin:12px 0 0"><strong style="color:var(--text)">How to read it:</strong> at each depth below you, every position sends one upgrade pass-up when they level up — and the first two of them cover the cost of your <em>own</em> next upgrade, so your team can carry you up the ladder. Everything past those two is upside. A fully built matrix through all seven paying generations would be an enormous number — but "fully built" is rare, which is exactly why the honest play is steady team-building, not counting on a full fill.</p></div>
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<div id="exact-costs" class="card" style="margin-top:20px;scroll-margin-top:16px"><div class="eyebrow" style="color:var(--teal)">Straight from the contract</div><h2 style="margin:6px 0 10px">The exact numbers — and why Entry ≠ Upgrade</h2>
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<p style="color:var(--muted);line-height:1.65;margin:0 0 12px">Charts you'll see around the team round these slightly. The numbers below are read <strong style="color:var(--text)">live from the contract's public <code style="color:var(--gold)">getAllCosts()</code> function</strong> — anyone can verify them on Polygonscan, and nobody (not even the operators) can change them. Premium tier, in POL:</p>
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<div class="table-wrap"><table class="table" style="min-width:560px"><thead><tr><th>Level</th><th>You send to join here</th><th>Your sponsor receives</th><th>Upgrade to next level</th></tr></thead><tbody>
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<tr><td>1 · Scintilla</td><td>360.58</td><td>326.24</td><td>621.40</td></tr>
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<tr><td>2 · Ascensus</td><td>721.15</td><td>652.47</td><td>1,242.80</td></tr>
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<tr><td>3 · Fabrica</td><td>1,442.31</td><td>1,304.95</td><td>2,485.61</td></tr>
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<tr><td>4 · Culmen</td><td>2,884.62</td><td>2,609.89</td><td>4,971.22</td></tr>
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<tr><td>5 · Apex</td><td>5,769.23</td><td>5,219.78</td><td>9,942.44</td></tr>
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<tr><td>6 · Fastigium</td><td>11,538.46</td><td>10,439.56</td><td>19,884.88</td></tr>
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<tr><td>7 · Vertex</td><td>23,076.92</td><td>20,879.12</td><td>39,769.75</td></tr>
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<tr><td>8 · Corona</td><td>46,153.85</td><td>41,758.24</td><td><span style="color:var(--muted)">top level</span></td></tr>
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</tbody></table></div>
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<p style="color:var(--muted);line-height:1.65;margin:12px 0 12px"><strong style="color:var(--text)">Why the Entry and Upgrade columns are different prices:</strong> they're two different purchases, paid to two different people. <strong style="color:var(--text)">Entry</strong> is the one-time price to create a position — it goes to the sponsor who invited you (95% of the base price; the contract keeps a 5% admin charge on entries only). <strong style="color:var(--text)">Upgrade</strong> is what an existing member pays to climb one level — 100% of it travels up the matrix to a qualified member, with zero admin fee. Entry money and upgrade money are separate streams that never mix, so nothing is double-counted anywhere.</p>
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<p style="color:var(--muted);line-height:1.65;margin:0 0 0"><strong style="color:var(--text)">And the upgrade ladder is tuned to the penny:</strong> every upgrade costs exactly double the one below it — 2 × 621.40 = 1,242.80, 2 × 1,242.80 = 2,485.61, all the way up with zero drift. That's the self-funding design: the first <em>two</em> pass-ups you catch at your level are exactly the price of your own next climb. <span class="micro">Contract prices are fixed constants, verifiable on-chain — never a promise of income. <a href="/contract" style="color:var(--teal)">How the contract works →</a></span></p></div>
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<div id="cap" class="card" style="margin-top:20px;scroll-margin-top:16px"><div class="eyebrow" style="color:var(--teal)">Common question</div><h2 style="margin:6px 0 10px">"Does it cap out at 8 levels?"</h2>
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<p style="color:var(--muted);line-height:1.65;margin:0 0 12px">Your <strong style="color:var(--text)">level</strong> caps at Corona (level 8) — that's the top, you can't upgrade past it. But your <strong style="color:var(--text)">earning does not cap</strong>, for two reasons:</p>
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<p style="color:var(--muted);line-height:1.65;margin:0 0 12px"><strong style="color:var(--text)">1. Volume, not a fixed count.</strong> You catch an upgrade pass-up from <em>every</em> person in your first seven generations as they level up — and those generations hold up to 254 positions that keep filling through recruiting and spillover. It's one payment per person, but people keep arriving.</p>
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