The Triple Play: optional 3-position fast-start (how-pay-works section + objection card + chatbot + AI prompt)

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<p style="color:var(--muted);line-height:1.65;margin:0 0 12px"><strong style="color:var(--text)">1. Volume, not a fixed count.</strong> You catch an upgrade pass-up from <em>every</em> person in your first seven generations as they level up — and those generations hold up to 254 positions that keep filling through recruiting and spillover. It's one payment per person, but people keep arriving.</p>
<p style="color:var(--muted);line-height:1.65;margin:0 0 12px"><strong style="color:var(--text)">2. Pass-ups travel up past anyone who can't catch them.</strong> When someone upgrades, the payment looks for the first upline who is <strong style="color:var(--text)">qualified and leveled high enough</strong> to receive it. If the member in the normal catching spot isn't there yet, the payment <strong style="color:var(--text)">keeps rising up the matrix</strong> until it finds someone who is (up to the contract's 16-layer depth limit; if nobody qualifies in range, it goes to the project's fee wallet).</p>
<p style="color:var(--muted);line-height:1.65;margin:0 0 0">Here's why that makes <strong style="color:var(--text)">Corona the position that misses nothing</strong>: at max level you're eligible for every pass-up that exists, so you're never the bottleneck — and you catch the ones that under-leveled members <em>below</em> you let slip past. Someone who stalls at a low level while their team climbs is handing those payments up to the first maxed-out person above them. That's the whole reason the team is coached to keep leveling up: it stops money from passing over you, and it lets you catch what others drop. <span class="micro">(Still the contract's mechanics, verifiable on-chain — never a promise of income.)</span></p></div>
<div id="triple-play" class="card" style="margin-top:20px;scroll-margin-top:16px"><div class="eyebrow" style="color:var(--gold)">Optional fast-start</div><h2 style="margin:6px 0 10px">The Triple Play — qualify yourself on day one</h2>
<p style="color:var(--muted);line-height:1.65;margin:0 0 12px">Most people start with <strong style="color:var(--text)">one</strong> position: get your two directs, help them, duplicate. That's the standard path and it's all you need. But if you'd rather start fully positioned — and you can comfortably afford it — the <strong style="color:var(--text)">Triple Play</strong> sets you up qualified from minute one.</p>
<p style="color:var(--muted);line-height:1.65;margin:0 0 6px"><strong style="color:var(--text)">The idea:</strong> instead of joining and then hunting for two people, you place a top position plus its own two directs at the same time. Those two count as your top position's directs — so your top is <strong style="color:var(--text)">instantly qualified (2/2)</strong> and ready to catch upgrade pass-ups as your matrix fills.</p>
<p style="color:var(--muted);line-height:1.65;margin:0 0 6px"><strong style="color:var(--text)">Because one wallet can only hold one position (a blockchain rule), this uses three wallet addresses</strong> — easy to do: in MetaMask just tap "Add account" three times; each is its own address that can hold its own position.</p>
<div class="table-wrap"><table class="table" style="min-width:520px"><thead><tr><th>Step</th><th>Wallet</th><th>What you do</th></tr></thead><tbody>
<tr><td>1</td><td>Wallet 1</td><td><strong style="color:var(--text)">Your top position (anchor).</strong> Join under the current team placement.</td></tr>
<tr><td>2</td><td>Wallet 2</td><td>Join again using <strong style="color:var(--text)">Wallet 1's</strong> invite link. Your top now has 1 direct.</td></tr>
<tr><td>3</td><td>Wallet 3</td><td>Join once more under <strong style="color:var(--text)">Wallet 1's</strong> link. Your top hits 2 directs → <strong style="color:var(--gold)">qualified.</strong></td></tr>
<tr><td>4</td><td>—</td><td>From now on, promote only <strong style="color:var(--text)">Wallet 1's link.</strong> It auto-routes each new joiner to whoever in your leg needs a direct next — filling and qualifying Wallets 2 and 3, then deeper. One link, forever.</td></tr>
</tbody></table></div>
<div class="callout warning" style="margin-top:14px"><strong>Do this the honest way:</strong> the Triple Play costs about <strong>3× a single entry</strong>. Only use money you can comfortably afford to lose — <strong>never borrowed, and nobody should ever fund it for someone else</strong> (that puts one person in control of positions registered to another's wallet). It's a faster <em>start</em>, <strong>not a guarantee of income</strong> — the positions still grow only through real team-building. One position is perfectly fine; the Triple Play is simply there for those who want a running start.</div></div>
<div class="notice" style="margin-top:20px"><strong>The one line to remember:</strong> You keep your directs' entry money. For upgrades, <strong>each person below you pays you at exactly one level — the one that matches their depth beneath you.</strong> Twos are for <em>building</em>; depth-matched levels are for <em>paying</em>.</div>
<p class="micro" style="margin-top:14px">Every figure is a contract rule, verifiable on-chain, not a promise of income. Most participants may not profit. <a href="/disclaimer" style="color:var(--teal)">Full disclaimers →</a> · <a href="/contract" style="color:var(--teal)">How the contract works →</a></p>
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