Marty needs a link he can send that shows the full team-build presentation
without steering anyone toward a sponsor. So the page carries no header,
no navigation and no join button — whoever shared the link is the person
the viewer goes back to, and a single line under the player says exactly
that.
The player fills the first screen and the subtitle chips sit directly
under it, same as the training videos: English, Italian, French, Spanish,
German and Portuguese, off by default for an English reader and switched
on automatically for anyone who has already picked a language with the
globe button.
The disclaimers are complete but deliberately below the fold, per Marty's
ask — income language, crypto risk, irreversibility, no-advice — reachable
by scrolling rather than sitting on top of the video.
Served at /presentation and /webinar so either link works. noindex, since
it is a link to hand out rather than a page to rank.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two faults found chasing why Terry (#840) was routing joins to #148, a
position outside his team.
The leg lookup only considered positions on the curated rotation list.
Terry qualified the same day he joined, so his two directs (#843, #844)
were too new to be on it. With no leg match the code fell straight through
to the GLOBAL company rotation — sending his people to a stranger while
his own directs sat on 0/2. That is the opposite of the team-first
doctrine the moving link exists to serve. There is now a last-resort step
inside the leg: the nearest position still needing its 2, curated or not.
The curated order still wins when it applies; the global rotation is now
only reached when the member's whole leg really is qualified.
Second, the dashboard ignored directDefault entirely. Marty had already
set Terry to direct placement in the admin, which the join page honours —
but Terry's own share panel still told him his link routed to someone
else. Two different answers to "where do my people land". The panel now
says rotation is off and every join lands under him, and explains
?direct=0 for the exception.
Also made the all-qualified case name what it is: joins go to the company
rotation, placed wherever the company is filling, not inside your leg.
That wording is what made #148 look like a bug rather than a fallback.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Three things, one of which we were quietly getting wrong.
REAL OPT-OUT. We told members "removable any time" in three separate places and there
was no way to remove anything. Same class of failure as the dead "Add mine" button:
copy written, mechanism never built. The profile card now offers Remove username,
Remove email and Remove everything, and profiles.remove() clears the value while never
touching the position. Adding it again later works exactly as before, so opting out is
not a one-way door.
It is a two-step inline confirm, not a native confirm() dialog. Browsers with "suppress
dialogs" switched on return false, which would have made Remove look broken in precisely
the way Add mine was broken. First tap arms and explains the consequence, second tap
does it, and it disarms itself after six seconds.
THE PROMISE WE WERE BREAKING. The payout mailer and the upgrade alerts read
member-alerts.json, NOT profiles.json. So a member who completed the new profile got
NOTHING, while the invitation card promised "a note the moment POL lands in your
wallet". Verifying a profile email now mirrors into member-alerts.json so every existing
alert path works, including the unsubscribe link, and removing the email clears both
stores so opting out actually stops the email.
MANSON'S HUGE ASTERISK. He asked for it to be bigger and bolder so nobody can say they
did not see it, and on a decentralized build that burden is ours, not the member's. One
gold badge now appears on the dashboard invitation, inside the dialog on every step, in
the inbox banner and on the profile card itself: "100% OPTIONAL - never required", with
the plain statement that the position, the payouts, the team and everything on the page
work exactly the same without it, nothing on chain depends on it, and it can be removed
again any time.
gate-e2e is 52 assertions, up from 38. The new ones prove one tap does NOT remove
anything, the second tap does, the server agrees the value is gone, an email-only
removal leaves the username alone, and the invitation reappears afterwards so the whole
thing is reversible. profiles-unit 28, signin-fallback 7, captions-e2e 158 all green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Three things.
GERMAN AND PORTUGUESE. Marty's call, and the right one: the translation cache only
shows who is already here, not who Manson is bringing. Manson knows his audience, so
Portuguese goes in even though site data ranks German above it. All five videos now
carry English, Italian, French, Spanish, German and Portuguese. Disclaimers checked by
hand in the two new languages: "Es wird kein Einkommen garantiert" and "Nenhuma renda
e garantida".
FINDABILITY. Marty went looking for the multilingual feature on his own training page
and could not find it, because the first build leaned on the native CC control and
nothing switches on for an English reader. A feature nobody can find is not shipped.
Every captioned player now carries a visible row of subtitle chips underneath, named
in their own language, with an Off option. Captions still stay off by default for an
English reader and still turn themselves on for anyone who already picked a language
with the globe button; the chips just make the choice visible instead of buried.
THE DEAD BUTTON. The inbox banner's "Add mine" shipped with NO click handler, so it
rendered and did absolutely nothing. That is why Marty could not add his address while
connected to the right wallet: nothing was listening. It now opens the same optional
profile dialog and re-renders when it completes.
Tests: gate-e2e 38 (up from 33, and rendering that button is explicitly not the test
any more, it has to actually open the dialog), captions-e2e 158 across six languages
including the new chip behaviour, clicking one and turning them back off.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Manson narrowed the ask to five: how the team build works, joining on the site,
joining in the dApp, your level is your reach, and the textbook play. Those five now
carry English, Italian, French and Spanish caption tracks. The other fifteen training
videos are deliberately untouched.
Languages are the top three by real demand from the translation cache rather than by
instinct. German still outranks Portuguese there by more than double, which is worth
settling before adding a fourth.
Captions stay off for an English reader and switch on automatically for anyone who
already picked a language with the globe button, so this rides the choice members
have made rather than adding a second one.
Disclaimer language came through intact in all three, checked by hand because a
softened "no income is guaranteed" is a compliance problem rather than a typo:
Nessun reddito e garantito / Aucun revenu n'est garanti / No se garantizan ingresos.
A native-speaker read of those specific lines is still worth having before this is
promoted anywhere.
qa/captions-e2e.mjs now discovers the captioned players from training.html instead of
a hardcoded list, so it cannot drift as videos are added, and it reads the parsed cues
back out of each player: 91 assertions covering content type, cue counts, the right
track showing per language, English never showing alongside, and a guard against a
track that is really English wearing a foreign label.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Manson asked whether the training videos could be in other languages. A real dub
means re-rendering every video per language: translated Romance-language speech runs
15-25% longer than English and these are slide videos with fixed beat timings, so
swapped audio drifts off what is on screen. That turns 15 files into 75 and makes
every future lesson edit a five-way job. Captions keep ONE video and add small text
tracks beside it, so editing a lesson re-captions that lesson only.
tools/captions.mjs: ffmpeg pulls the audio, ElevenLabs Scribe transcribes with word
timings (the same STT we already use to verify voiceovers), words are grouped into
SENTENCES, and only then translated. Translating cue-by-cue is why most auto-captions
read badly at cue boundaries. Translation goes through our own /api/public/translate,
so every phrase caches forever in translations.json and costs once across the site.
The STT response is cached on disk because it costs money; never pay for it twice.
Language choice is evidence, not instinct. The translation cache shows real member
demand: Italian and French far ahead, then Spanish, then GERMAN - which beats
Portuguese by more than double, the opposite of what we assumed. Proof of concept is
Italian on the 5-minute overview.
Captions are deliberately NOT on by default. An English reader does not want them
forced over the picture; someone who already switched the site to Italian almost
certainly does. public/vtt-lang.js shows the track matching their 🌐 choice and
leaves the player's CC button to do the rest.
Two bugs this caught in my own code, both found by reading the output:
- the line wrapper truncated each cue to two lines and SILENTLY DELETED the overflow,
so "the whole plan fits in one sentence" shipped as "fits in" then "sentence". It
now chunks by the real wrapped line count and never drops a word.
- a one or two word tail ("sentence." alone on screen) folds back into the previous
cue.
The suite asserts all 780 transcript words survive into the English track.
Also: .vtt had no Content-Type mapping, so it served as octet-stream and browsers
silently ignore such a track. qa/captions-e2e.mjs (12 assertions) reads the parsed
cues back out of the player rather than trusting the markup, which is the only way to
catch that class of failure. profiles-unit 28 and gate-e2e 33 still green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Manson's objection was that requiring a username and a verified email pulls the
build back toward a centralized database of members. He is right, and the
communication gap is real too, so the answer is to ask well rather than to force.
Nothing about holding a position, getting paid, reading the org, the training or
the tools depends on contact details any more. There is no onboarding gate: a
brand-new member registers, lands on their page and is never stopped by a modal.
The dashboard offers a dismissable card ("Not now" snoozes it for a week) that
leads with the thing members actually want, a note the moment a payout lands in
their wallet, and says outright that everything works the same without it. The
inbox is the one place that asks, because a message cannot be delivered to
someone who left no way to reach them, and even there it is an invitation.
The card sits above the tab strip rather than inside the dashboard pane: the page
opens on the pitch tab, so an invitation parked in the dashboard would never be
seen by the new members it is aimed at.
For leaders, /api/public/reach answers "how many of my org can I reach off the
site", scoped by chain.isInTeam so it leaks nothing upward or sideways. That
makes coverage a leader's own problem to solve by asking, not a rule imposed on
members.
Fixes a real bug found by the rewritten suite: the dismissable flag double-booked
as "single-field edit", so saving a username in the opt-in flow closed the dialog
instead of advancing to the email step. Split into oneShot; the suite now asserts
the advance as a regression.
QA, all green: profiles-unit 28, signin-fallback 7, gate-e2e 33 (rewritten to
assert the opposite of what it used to: no forced modal, dismissable everywhere,
visitors unaffected), join-flow 12 cold / 11 refuse / 12 warm.
qa/reseed.sh carries two hard-won guards: never name a shell variable TMP on
Windows (it inherits the system temp dir and rm -rf wipes it), and never pkill.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
#787 registered at 18:35 CT, 22 minutes after the first join-flow fix, and still had no profile. Two
causes, both fixed:
1. messages.verifyChallenge resolved the wallet through chain.memberIdByAccount, which reads the
CACHED index. Seconds after a registration that wallet is not in it, so the signature was rejected
with "No RM Circle position is registered to this wallet". It now accepts an idHint (the position
id from the member's own registration receipt) and, on a cache miss, reads that id live from the
contract via chain.verifyMember, minting only when the contract says this exact wallet owns it.
That is a stronger proof than the cache, not a weaker one. Now async; the single call site awaits.
2. join-now.js fired the sign-in and a 4.5s redirect in parallel, so the page could navigate away
while the wallet was still showing the signature prompt, and it did not wait for submit-id (which
runs the live verifyMember server-side that seeds the index). It now awaits the report, passes the
receipt id, and redirects only once the signature settles, with a 120s bailout.
qa/signin-fallback.mjs (7 assertions) proves the cold-index path with real secp256k1 signatures and
covers the abuse cases: a hint for a position the wallet does not own is refused, and a signature from
another wallet is refused. Existing suites still pass: profiles-unit 28, gate-e2e 47.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Found by checking the live data: 59 positions registered in the 36h to 2026-09-16 and not one has a
profile row, including #785 which registered 20 minutes after the gate deployed. The join flow
redirects to /my/<newId> but the member arrives with no inbox session, so the gate never runs and the
leader still cannot reach them. join-now.js now takes the one free personal_sign immediately after the
registration confirms, while the wallet is still connected, which is the cheapest moment to ask.
Best-effort: declining does not block the join, and they are asked again on their next sign-in.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Findings fixed: the gate's buttons had no stable ids (fragile to test and maintain), and finishing the
gate left the member on the pitch tab where the profile card and Messages are not visible, so
completion now opens the Position Dashboard tab. /api/public/profile/email-start returns devCode
outside production so the flow is testable locally, matching the InstantAdPay pattern.
qa/profiles-unit.mjs (28 assertions) and qa/gate-e2e.mjs (47 assertions, real sessions, real UI) with
a README. All pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The first-time gate cannot be dismissed; editing later can. The 'Email me my alerts' card becomes
'Your member profile' for a signed-in owner, showing the username and confirmed email with Change
buttons, so the verified address is the one source of truth for both messaging and payout alerts.
Visitors and non-owners keep the original opt-in form unchanged.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Marty, 2026-09-16: leaders can write but 94% of positions cannot receive (47 of 771 have ever signed
in to messaging, 482 messages sit 85% unread). profiles.js stores username + verified email per
POSITION (one wallet holds one position, so a Triple Play holder has three; the person is the email
and one email may hold several positions). Seeds the 40 emails already on file from
member-alerts.json, pre-filled but unverified so confirming costs one tap.
Writes are only ever accepted from a session that PROVED ownership: wallet personal_sign
(messages.verifyChallenge) or the Telegram Mini App bridge. The public /my/<id> page is untouched and
cannot write a profile, verified by test: all four endpoints 401 unauthenticated while /my/21 stays
200. Endpoints GET /api/public/profile, POST .../username, .../email-start, .../email-verify, plus
GET /api/admin/profiles for coverage. Email codes: 6 digits, 15 min, 60s cooldown, 5/day, 6 tries.
profile-gate.js is a two-step modal that cannot be dismissed, fired on dashboard boot (covers the
Mini App landing) and right after a wallet sign-in. Chatbot canned answer + AI prompt updated.
28 unit tests pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The team pyramid overflows on phones. Add -/+/Fit zoom controls to the matrix
(pyramid) view that scale it via CSS zoom, defaulting to auto-fit so the whole
structure fits the screen width on load. Controls show only in pyramid mode,
re-fit on resize and when the dashboard tab opens, and guard against measuring
while the tab is hidden.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Members-only: the stay-consistent video now requires a wallet-verified session
(server 403 + training-page lock UI), matching Module 3.
- Embedded on /weekly-rhythm above the sheet (hidden in print) with a members-only
fallback card for signed-out visitors.
- Added a ~31s vertical (1080x1920) social cut, ungated, for Telegram/social.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A narrated, animated companion to Circle Method Lesson 10: inspires members to
keep the weekly 20-minute rhythm, print and fill the Rhythm sheet each week, and
duplicate-and-teach rather than reinvent. Placed after Lesson 10 in Module 3,
with a watch link added to the printable /weekly-rhythm page.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Weekly Huddle overlay now reads its content from /api/announce (config-
driven) instead of a baked-in block, and Admin -> Settings -> Event pop-up
exposes a toggle plus editable fields (eyebrow, flyer, join URL, date, times,
auto-hide, event id). Defaults are seeded into config on boot so the panel
reflects real state. Removed the include from join.html so it never interrupts
the join flow.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Self-contained /announce.js injects a branded, dismissible event overlay
(the flyer + all four time zones + Join Google Meet button). Included on the
main funnel and member pages. Auto-expires after the huddle and shows once
per browser until dismissed; edit the EV block to reuse for future events.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
111s in Marty's voice: position #21's ledger, catch-funded climbs, the
pass-over cost, this week's Apex catch-and-climb, and the dashboard/sponsor
next-play close. Chatbot + AI prompt synced.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Wallet-gated like the Method lessons: the API returns titles/dates to
everyone (prospects see the shape of the product) and video URLs only with a
member session. List lives in the data volume (replays.json) so the weekly
add never needs a deploy; videos stream from the DO Spaces bucket (CSP
media-src added). Teaser on /training; chatbot + AI prompt updated.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Matches _payUpline (level > levelIndex, levelIndex = buyer.level-1). The old
depth+1 rule told #21 (Culmen) it could not catch #49's Apex buy; #21 is #49's
4th matrix upline and does catch it. Fixed in the owner alert, coaching scan,
dashboard pipeline, AI prompt, leader digest, chatbot and how-pay-works copy.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two problems with pulling the poster straight out of the recording: it caught
the walkthrough's synthetic cursor, and the hero QR was in shot. That QR
resolves to the CURRENT TEAM SPONSOR via the moving link, so anyone scanning
it off the builder entry would route around the AdRevSplit sponsor whose
{affiliateid} the entry is personalised with. Shot fresh with .qr-cta hidden.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The 88s walkthrough itself lives in the data volume at /tv/rmcircle-what-it-is.mp4
(same route as the Suite tool videos) so it doesn't ride along in the image.
Only the poster frame needs to be static.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Clearing our session was only half the problem. eth_requestAccounts returns
whichever account the wallet already has connected to the site - it never
opens the picker - so a member holding two positions could sign out, switch
accounts in MetaMask, reconnect, and be handed the same address again. Signing
with it resolved to the same position, which looked exactly like the switch
doing nothing.
This is the trap already documented in our own Triple Play guidance, and the
Triple Play is what puts members in this situation in the first place.
Switching now calls wallet_requestPermissions first, which forces the account
selector open. Only on switch, so ordinary single-position sign-ins are
unchanged. And if the wallet still returns the same address, the page now says
so - naming the address and pointing at the wallet's connected-sites list -
instead of silently redisplaying the same position.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A member holding #2 and #3 connected #3's wallet, closed the browser, came
back, and still saw #2. Not a wallet problem: the sign-in cookie lasts 30 days
and there was no sign-out anywhere on the site, so the first position he
authenticated as was pinned to that browser and the wallet was never consulted
again.
This hits precisely the people we tell to buy several positions - the Triple
Play is on /how-pay-works and in the chatbot - so it will keep happening.
Adds POST /api/public/signout (drops the server session and expires the
cookie) and a "not this position? switch" link beside the identity line on
/suite.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The moving link is team-first by design: it routes a new join to whoever needs
directs next, so the position whose link was actually clicked earns no entry
reward. Measured on #21 that came to 80 joins in seven days and zero entry
rewards, while the traffic paying for those joins was the owner's.
For a position being deliberately built out, that default is backwards. Any ID
listed in the new directDefaultIds config now behaves as ?direct=1 on its own
/join/<id> link - including every promo tool, flyer QR and downline-builder
entry that resolves through it - without needing the parameter appended.
?direct=0 still forces rotation for a single share, so the team-first behaviour
stays available rather than being replaced.
Config rather than hard-coded, and editable from the admin settings form, so
which positions get this can change without a deploy.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A member sent a nudge to #102, then went looking for what had gone out. The
only feedback was a small "Delivered to their dashboard" note, so she checked
her clipboard - which still held the unrelated "Copy plain-English summary"
text describing her OWN position. She reasonably concluded the nudge had sent
her position instead of the recipient's.
It had not: the message log shows #34 -> #102 carrying #102's own numbers.
The feature was right and the feedback was wrong, which is its own kind of
bug - a member who cannot verify what they sent will assume the worst.
Every nudge now has a Preview button that names the recipient and shows the
exact text before sending, and on success the panel shows what was sent and
to whom rather than a bare "Delivered".
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
"The money came. Where did it go?" - 4:06, Marty's voice, rendered from
specs/climb-with-your-catches.json.
Covers why 95% of qualified members cannot cover their next rung despite
having earned past it: the doubling maths, pass-overs being silent, and the
contrast with members who joined days ago and are already climbing. Ends on
the self-paced / afford-to-lose line and a teach-your-two close. No income
claims, no member identified.
Shareable at /v/rmc-climb-catches-d15c3f03fa.mp4 with a poster frame
alongside it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>