Three things, one of which we were quietly getting wrong.
REAL OPT-OUT. We told members "removable any time" in three separate places and there
was no way to remove anything. Same class of failure as the dead "Add mine" button:
copy written, mechanism never built. The profile card now offers Remove username,
Remove email and Remove everything, and profiles.remove() clears the value while never
touching the position. Adding it again later works exactly as before, so opting out is
not a one-way door.
It is a two-step inline confirm, not a native confirm() dialog. Browsers with "suppress
dialogs" switched on return false, which would have made Remove look broken in precisely
the way Add mine was broken. First tap arms and explains the consequence, second tap
does it, and it disarms itself after six seconds.
THE PROMISE WE WERE BREAKING. The payout mailer and the upgrade alerts read
member-alerts.json, NOT profiles.json. So a member who completed the new profile got
NOTHING, while the invitation card promised "a note the moment POL lands in your
wallet". Verifying a profile email now mirrors into member-alerts.json so every existing
alert path works, including the unsubscribe link, and removing the email clears both
stores so opting out actually stops the email.
MANSON'S HUGE ASTERISK. He asked for it to be bigger and bolder so nobody can say they
did not see it, and on a decentralized build that burden is ours, not the member's. One
gold badge now appears on the dashboard invitation, inside the dialog on every step, in
the inbox banner and on the profile card itself: "100% OPTIONAL - never required", with
the plain statement that the position, the payouts, the team and everything on the page
work exactly the same without it, nothing on chain depends on it, and it can be removed
again any time.
gate-e2e is 52 assertions, up from 38. The new ones prove one tap does NOT remove
anything, the second tap does, the server agrees the value is gone, an email-only
removal leaves the username alone, and the invitation reappears afterwards so the whole
thing is reversible. profiles-unit 28, signin-fallback 7, captions-e2e 158 all green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Three things.
GERMAN AND PORTUGUESE. Marty's call, and the right one: the translation cache only
shows who is already here, not who Manson is bringing. Manson knows his audience, so
Portuguese goes in even though site data ranks German above it. All five videos now
carry English, Italian, French, Spanish, German and Portuguese. Disclaimers checked by
hand in the two new languages: "Es wird kein Einkommen garantiert" and "Nenhuma renda
e garantida".
FINDABILITY. Marty went looking for the multilingual feature on his own training page
and could not find it, because the first build leaned on the native CC control and
nothing switches on for an English reader. A feature nobody can find is not shipped.
Every captioned player now carries a visible row of subtitle chips underneath, named
in their own language, with an Off option. Captions still stay off by default for an
English reader and still turn themselves on for anyone who already picked a language
with the globe button; the chips just make the choice visible instead of buried.
THE DEAD BUTTON. The inbox banner's "Add mine" shipped with NO click handler, so it
rendered and did absolutely nothing. That is why Marty could not add his address while
connected to the right wallet: nothing was listening. It now opens the same optional
profile dialog and re-renders when it completes.
Tests: gate-e2e 38 (up from 33, and rendering that button is explicitly not the test
any more, it has to actually open the dialog), captions-e2e 158 across six languages
including the new chip behaviour, clicking one and turning them back off.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Manson narrowed the ask to five: how the team build works, joining on the site,
joining in the dApp, your level is your reach, and the textbook play. Those five now
carry English, Italian, French and Spanish caption tracks. The other fifteen training
videos are deliberately untouched.
Languages are the top three by real demand from the translation cache rather than by
instinct. German still outranks Portuguese there by more than double, which is worth
settling before adding a fourth.
Captions stay off for an English reader and switch on automatically for anyone who
already picked a language with the globe button, so this rides the choice members
have made rather than adding a second one.
Disclaimer language came through intact in all three, checked by hand because a
softened "no income is guaranteed" is a compliance problem rather than a typo:
Nessun reddito e garantito / Aucun revenu n'est garanti / No se garantizan ingresos.
A native-speaker read of those specific lines is still worth having before this is
promoted anywhere.
qa/captions-e2e.mjs now discovers the captioned players from training.html instead of
a hardcoded list, so it cannot drift as videos are added, and it reads the parsed cues
back out of each player: 91 assertions covering content type, cue counts, the right
track showing per language, English never showing alongside, and a guard against a
track that is really English wearing a foreign label.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Manson asked whether the training videos could be in other languages. A real dub
means re-rendering every video per language: translated Romance-language speech runs
15-25% longer than English and these are slide videos with fixed beat timings, so
swapped audio drifts off what is on screen. That turns 15 files into 75 and makes
every future lesson edit a five-way job. Captions keep ONE video and add small text
tracks beside it, so editing a lesson re-captions that lesson only.
tools/captions.mjs: ffmpeg pulls the audio, ElevenLabs Scribe transcribes with word
timings (the same STT we already use to verify voiceovers), words are grouped into
SENTENCES, and only then translated. Translating cue-by-cue is why most auto-captions
read badly at cue boundaries. Translation goes through our own /api/public/translate,
so every phrase caches forever in translations.json and costs once across the site.
The STT response is cached on disk because it costs money; never pay for it twice.
Language choice is evidence, not instinct. The translation cache shows real member
demand: Italian and French far ahead, then Spanish, then GERMAN - which beats
Portuguese by more than double, the opposite of what we assumed. Proof of concept is
Italian on the 5-minute overview.
Captions are deliberately NOT on by default. An English reader does not want them
forced over the picture; someone who already switched the site to Italian almost
certainly does. public/vtt-lang.js shows the track matching their 🌐 choice and
leaves the player's CC button to do the rest.
Two bugs this caught in my own code, both found by reading the output:
- the line wrapper truncated each cue to two lines and SILENTLY DELETED the overflow,
so "the whole plan fits in one sentence" shipped as "fits in" then "sentence". It
now chunks by the real wrapped line count and never drops a word.
- a one or two word tail ("sentence." alone on screen) folds back into the previous
cue.
The suite asserts all 780 transcript words survive into the English track.
Also: .vtt had no Content-Type mapping, so it served as octet-stream and browsers
silently ignore such a track. qa/captions-e2e.mjs (12 assertions) reads the parsed
cues back out of the player rather than trusting the markup, which is the only way to
catch that class of failure. profiles-unit 28 and gate-e2e 33 still green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
qa/live-visitor.mjs is read-only against production: a visitor on any ID-keyed
shared link must see no modal, no invitation, no 401 and no page errors. It is the
check that the optional-profile change did not disturb anyone who is not signed in.
Passing 9/9 against rmcircle.team.
docs/for-manson-optional-profiles.md is the note to send him before anything goes
to the team, since he asked to see it first. It leads with his objection being
right, states plainly that nothing is required, and is honest about the trade: we
accept lower coverage rather than mandate identity. It also covers the level-8
question, where the pay rules were already fine and only the ladder graphic was
misleading.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Manson's objection was that requiring a username and a verified email pulls the
build back toward a centralized database of members. He is right, and the
communication gap is real too, so the answer is to ask well rather than to force.
Nothing about holding a position, getting paid, reading the org, the training or
the tools depends on contact details any more. There is no onboarding gate: a
brand-new member registers, lands on their page and is never stopped by a modal.
The dashboard offers a dismissable card ("Not now" snoozes it for a week) that
leads with the thing members actually want, a note the moment a payout lands in
their wallet, and says outright that everything works the same without it. The
inbox is the one place that asks, because a message cannot be delivered to
someone who left no way to reach them, and even there it is an invitation.
The card sits above the tab strip rather than inside the dashboard pane: the page
opens on the pitch tab, so an invitation parked in the dashboard would never be
seen by the new members it is aimed at.
For leaders, /api/public/reach answers "how many of my org can I reach off the
site", scoped by chain.isInTeam so it leaks nothing upward or sideways. That
makes coverage a leader's own problem to solve by asking, not a rule imposed on
members.
Fixes a real bug found by the rewritten suite: the dismissable flag double-booked
as "single-field edit", so saving a username in the opt-in flow closed the dialog
instead of advancing to the email step. Split into oneShot; the suite now asserts
the advance as a regression.
QA, all green: profiles-unit 28, signin-fallback 7, gate-e2e 33 (rewritten to
assert the opposite of what it used to: no forced modal, dismissable everywhere,
visitors unaffected), join-flow 12 cold / 11 refuse / 12 warm.
qa/reseed.sh carries two hard-won guards: never name a shell variable TMP on
Windows (it inherits the system temp dir and rm -rf wipes it), and never pkill.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
qa/harness-server.js boots the real server with chain reads stubbed (COLD=1 reproduces the cached-index
state that left #787 without a profile). qa/join-flow-e2e.mjs drives the real /join-now page with a fake
wallet producing genuine secp256k1 signatures.
Three scenarios pass: signs on a cold index (9) - the gate appears on their own dashboard; refuses to
sign (10) - REGRESSION, the join still completes and redirects with the page usable; signs on a warm
index (9). Full set green: profiles-unit 28, signin-fallback 7, gate-e2e 47, join-flow 9/10/9, plus the
live shared-link check.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
#787 registered at 18:35 CT, 22 minutes after the first join-flow fix, and still had no profile. Two
causes, both fixed:
1. messages.verifyChallenge resolved the wallet through chain.memberIdByAccount, which reads the
CACHED index. Seconds after a registration that wallet is not in it, so the signature was rejected
with "No RM Circle position is registered to this wallet". It now accepts an idHint (the position
id from the member's own registration receipt) and, on a cache miss, reads that id live from the
contract via chain.verifyMember, minting only when the contract says this exact wallet owns it.
That is a stronger proof than the cache, not a weaker one. Now async; the single call site awaits.
2. join-now.js fired the sign-in and a 4.5s redirect in parallel, so the page could navigate away
while the wallet was still showing the signature prompt, and it did not wait for submit-id (which
runs the live verifyMember server-side that seeds the index). It now awaits the report, passes the
receipt id, and redirects only once the signature settles, with a 120s bailout.
qa/signin-fallback.mjs (7 assertions) proves the cold-index path with real secp256k1 signatures and
covers the abuse cases: a hint for a position the wallet does not own is refused, and a signature from
another wallet is refused. Existing suites still pass: profiles-unit 28, gate-e2e 47.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Findings fixed: the gate's buttons had no stable ids (fragile to test and maintain), and finishing the
gate left the member on the pitch tab where the profile card and Messages are not visible, so
completion now opens the Position Dashboard tab. /api/public/profile/email-start returns devCode
outside production so the flow is testable locally, matching the InstantAdPay pattern.
qa/profiles-unit.mjs (28 assertions) and qa/gate-e2e.mjs (47 assertions, real sessions, real UI) with
a README. All pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>