1c51599f07
Manson narrowed the ask to five: how the team build works, joining on the site, joining in the dApp, your level is your reach, and the textbook play. Those five now carry English, Italian, French and Spanish caption tracks. The other fifteen training videos are deliberately untouched. Languages are the top three by real demand from the translation cache rather than by instinct. German still outranks Portuguese there by more than double, which is worth settling before adding a fourth. Captions stay off for an English reader and switch on automatically for anyone who already picked a language with the globe button, so this rides the choice members have made rather than adding a second one. Disclaimer language came through intact in all three, checked by hand because a softened "no income is guaranteed" is a compliance problem rather than a typo: Nessun reddito e garantito / Aucun revenu n'est garanti / No se garantizan ingresos. A native-speaker read of those specific lines is still worth having before this is promoted anywhere. qa/captions-e2e.mjs now discovers the captioned players from training.html instead of a hardcoded list, so it cannot drift as videos are added, and it reads the parsed cues back out of each player: 91 assertions covering content type, cue counts, the right track showing per language, English never showing alongside, and a guard against a track that is really English wearing a foreign label. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
129 lines
2.3 KiB
WebVTT
129 lines
2.3 KiB
WebVTT
WEBVTT
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1
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00:00:00.920 --> 00:00:05.180
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Here’s the question every builder asks
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sooner or later: Do payments from my team
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2
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00:00:05.220 --> 00:00:06.760
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have to wait until I’ve bought the level?
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3
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00:00:07.300 --> 00:00:08.680
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Short answer’s that way’s no.
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4
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00:00:09.220 --> 00:00:10.420
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Long answer, better.
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5
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00:00:11.620 --> 00:00:15.440
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The day you’re qualified, your two
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personal people, that’s the whole test,
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6
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00:00:16.180 --> 00:00:17.180
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you can already catch.
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7
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00:00:18.240 --> 00:00:22.240
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When the two positions under you buy their
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first upgrade, those payments land on you.
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8
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00:00:22.880 --> 00:00:26.940
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In full, you don’t own that level yet, and
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the contract doesn’t care.
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9
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00:00:27.320 --> 00:00:31.260
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It only checks the level they’re jumping
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from, and everybody starts there.
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10
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00:00:32.320 --> 00:00:35.340
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But here’s the rule that should change how
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you build.
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11
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00:00:36.160 --> 00:00:40.180
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Every level you own extends your reach
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exactly one generation deeper.
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12
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00:00:40.800 --> 00:00:43.340
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Catching from two layers down takes level
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two.
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13
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00:00:43.940 --> 00:00:45.620
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Three layers down, level three.
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14
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00:00:46.500 --> 00:00:50.000
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Your level isn’t a badge on your
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dashboard, it’s the length of your arm.
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15
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00:00:51.000 --> 00:00:52.960
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And payments don’t wait for anybody.
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16
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00:00:53.800 --> 00:00:59.100
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When someone deep in your matrix levels
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up, that payment climbs until it finds the
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17
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00:00:59.160 --> 00:01:03.120
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first person qualified and leveled high
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enough to catch it.
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18
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00:01:04.080 --> 00:01:07.880
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If that’s not you, it passes over you to
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someone above.
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19
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00:01:08.460 --> 00:01:09.460
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Gone.
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20
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00:01:09.940 --> 00:01:10.940
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So the play is simple.
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21
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00:01:11.300 --> 00:01:16.480
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Stay one level ahead of your deepest
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active layer and let the structure pay for
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22
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00:01:16.500 --> 00:01:17.200
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it.
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23
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00:01:17.240 --> 00:01:20.760
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Your very first catch at each level is the
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exact price of your next climb.
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24
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00:01:21.440 --> 00:01:23.520
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To the penny, that’s not luck.
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25
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00:01:24.320 --> 00:01:25.320
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That’s the design.
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26
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00:01:26.260 --> 00:01:27.300
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Your level is your reach.
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27
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00:01:27.600 --> 00:01:28.480
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Build the team.
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28
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00:01:28.520 --> 00:01:31.900
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Keep your arm long and teach your two to
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do the very same thing.
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