/generation-pay: printable generation-pay chart personalized from the live chain (level/tier/qualification -> catching vs needs-Level-N per generation); dashboard + how-pay-works links, chatbot + AI prompt synced; exact-costs card now states the exact one-catch identity
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -98,7 +98,7 @@
|
||||
</tbody></table></div>
|
||||
<p style="color:var(--muted);line-height:1.65;margin:12px 0 12px"><strong style="color:var(--text)">Why entry and upgrades are different prices:</strong> they're two different purchases, paid to two different people. <strong style="color:var(--text)">Entry</strong> creates your position and pays your <em>sponsor</em>. <strong style="color:var(--text)">Upgrades</strong> climb your existing position one level at a time — 100% of every upgrade travels up the matrix to a qualified member, with zero admin fee. Separate streams that never mix, so nothing is double-counted anywhere.</p>
|
||||
<p style="color:var(--muted);line-height:1.65;margin:0 0 12px"><strong style="color:var(--text)">Can you skip levels? No.</strong> The contract's <code style="color:var(--gold)">register()</code> function has no level input — every position starts at Scintilla — and <code style="color:var(--gold)">upgrade()</code> takes no target: each call moves you exactly one rung. (Some charts list an "entry price" for every level; those rows sit in the contract's data tables, but no function sells them — the ladder is climbed, never skipped.)</p>
|
||||
<p style="color:var(--muted);line-height:1.65;margin:0 0 0"><strong style="color:var(--text)">And the upgrade ladder is tuned to the penny:</strong> every upgrade costs exactly double the one below it — 2 × 621.40 = 1,242.80, 2 × 1,242.80 = 2,485.61, all the way up with zero drift. That's the self-funding design: the first <em>two</em> pass-ups you catch at your level are exactly the price of your own next climb. <span class="micro">Contract prices are fixed constants, verifiable on-chain — never a promise of income. <a href="/contract" style="color:var(--teal)">How the contract works →</a></span></p></div>
|
||||
<p style="color:var(--muted);line-height:1.65;margin:0 0 0"><strong style="color:var(--text)">And the upgrade ladder is tuned to the penny:</strong> every upgrade costs exactly double the one below it — 2 × 621.40 = 1,242.80, 2 × 1,242.80 = 2,485.61, all the way up with zero drift. That's the self-funding design: your very <em>first</em> catch at each level is the exact price of your own next climb. <span class="micro">Contract prices are fixed constants, verifiable on-chain — never a promise of income. <a href="/contract" style="color:var(--teal)">How the contract works →</a> · <a href="/generation-pay" style="color:var(--teal)">Printable Generation Pay chart (personalizes to your position) →</a></span></p></div>
|
||||
<div id="cap" class="card" style="margin-top:20px;scroll-margin-top:16px"><div class="eyebrow" style="color:var(--teal)">Common question</div><h2 style="margin:6px 0 10px">"Does it cap out at 8 levels?"</h2>
|
||||
<p style="color:var(--muted);line-height:1.65;margin:0 0 12px">Your <strong style="color:var(--text)">level</strong> caps at Corona (level 8) — that's the top, you can't upgrade past it. But your <strong style="color:var(--text)">earning does not cap</strong>, for two reasons:</p>
|
||||
<p style="color:var(--muted);line-height:1.65;margin:0 0 12px"><strong style="color:var(--text)">1. Volume, not a fixed count.</strong> You catch an upgrade pass-up from <em>every</em> person in your first seven generations as they level up — and those generations hold up to 254 positions that keep filling through recruiting and spillover. It's one payment per person, but people keep arriving.</p>
|
||||
|
||||
Reference in New Issue
Block a user