Level-scale full-generation totals aligned to exact contract math (were computed from pre-rounded per-person values, drifting up to 31 POL at Vertex)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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<p style="color:var(--muted);line-height:1.65;margin:0 0 6px">Every level you climb makes you eligible to catch the upgrade pass-ups from one generation deeper in your matrix — and each generation is <strong style="color:var(--text)">twice as wide</strong> as the one above it, paying <strong style="color:var(--text)">twice as much</strong> per person. That's why the team's rule is to keep leveling up as your team grows: stay one level ahead of your deepest active layer so those pass-ups land on <em>you</em> instead of passing over.</p>
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<p class="micro" style="margin:0 0 12px;color:var(--gold)">⚠️ This is an illustration of the contract's mechanics at Premium tier, <strong>not a prediction or a promise</strong>. The right-hand column is the mathematical maximum <em>if every position in that generation fills and upgrades</em> — most never do. Real results depend entirely on team-building effort, and POL's value changes over time. No income is guaranteed.</p>
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<div class="table-wrap"><table class="table" style="min-width:520px"><thead><tr><th>Level</th><th>Matrix positions</th><th>Each pays you</th><th>If that whole generation fills</th></tr></thead><tbody>
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<tr><td>1 · Scintilla</td><td>2</td><td>621 POL</td><td>1,242 POL</td></tr>
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<tr><td>2 · Ascensus</td><td>4</td><td>1,243 POL</td><td>4,972 POL</td></tr>
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<tr><td>3 · Fabrica</td><td>8</td><td>2,486 POL</td><td>19,888 POL</td></tr>
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<tr><td>4 · Culmen</td><td>16</td><td>4,971 POL</td><td>79,536 POL</td></tr>
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<tr><td>5 · Apex</td><td>32</td><td>9,942 POL</td><td>318,144 POL</td></tr>
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<tr><td>6 · Fastigium</td><td>64</td><td>19,885 POL</td><td>1,272,640 POL</td></tr>
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<tr><td>7 · Vertex</td><td>128</td><td>39,770 POL</td><td>5,090,560 POL</td></tr>
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<tr><td>1 · Scintilla</td><td>2</td><td>621 POL</td><td>1,243 POL</td></tr>
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<tr><td>2 · Ascensus</td><td>4</td><td>1,243 POL</td><td>4,971 POL</td></tr>
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<tr><td>3 · Fabrica</td><td>8</td><td>2,486 POL</td><td>19,885 POL</td></tr>
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<tr><td>4 · Culmen</td><td>16</td><td>4,971 POL</td><td>79,540 POL</td></tr>
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<tr><td>5 · Apex</td><td>32</td><td>9,942 POL</td><td>318,158 POL</td></tr>
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<tr><td>6 · Fastigium</td><td>64</td><td>19,885 POL</td><td>1,272,632 POL</td></tr>
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<tr><td>7 · Vertex</td><td>128</td><td>39,770 POL</td><td>5,090,529 POL</td></tr>
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<tr><td>8 · Corona</td><td>256</td><td><span style="color:var(--muted)">top level</span></td><td><strong style="color:var(--gold)">every eligible pass-up lands on you</strong></td></tr>
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</tbody></table></div>
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<p style="color:var(--muted);line-height:1.65;margin:12px 0 0"><strong style="color:var(--text)">How to read it:</strong> at each depth below you, every position sends one upgrade pass-up when they level up — and the first two of them cover the cost of your <em>own</em> next upgrade, so your team can carry you up the ladder. Everything past those two is upside. A fully built matrix through all seven paying generations would be an enormous number — but "fully built" is rare, which is exactly why the honest play is steady team-building, not counting on a full fill.</p></div>
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